Shield defense and armor like on Tibia, Dexterity reaches its maximum at 1000 points (attack speed up to 35%), less lag with many players online, pictures of new monsters in the trackers and crash reports in the client. Combat- Defense (shield or weapon) uses the Tibia formula: balanced mode = defense x (skill + 10) / 40, offensive mode 70% and defensive mode 160% of the defense. Attacking no longer halves your defense; without a shield the weapon defense modifier does not count (like on Tibia).
- Armor works like on Tibia: the item protections (%) are counted first, then the armor removes a random amount from half of the armor to the full armor - 1.
Dexterity- All Dexterity bonuses now grow evenly up to 1000 points: attack speed 0.035% per point, max 35% (was max 30%), enemy armor ignored 0.05% per point (max 50%), physical resistance ignored 0.015% per point (max 15%).
Performance- Less lag with many players online: the rarity frames of the items were refreshed for every player at once every second - now a few players at a time, spread evenly.
Client- Kill Tracker and Task Tracker show pictures of the new monsters (no more empty frames).
- If the client crashes, it now saves crashreport.log and crash.dmp in its folder - please send them to the team.
- Fixed: the client could crash right after the death of the character.
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