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OurTibia
Server start 6 Nov · 18:00 CET13days21hours18min25sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
16.10.2026 -
Changelog #53 (16.10.2026)

A big batch from the testers: Android without background logouts, Fury Gates, Falcon Bastion, Dream Courts, Roshamuul tasks, a new Group Finder, Task Board and Kill Tracker, outfit bonuses only for the full outfit and many fixes.

Android client

  • No more logouts when you switch to another app or turn the screen off: the game keeps running in the background (a silent "OurTibia" notification). Swiping the app away closes it. On Android 13+ allow notifications when asked.
  • New phone bar at the top left: Menu (a grid with every game window), Chat (show/hide) and UI-/UI+ (interface size). The map fills the whole screen and windows always fit.

World & quests

  • Fury Gates (mini world change): every day a gate opens in one of 9 cities (Thais, Carlin, Ab'Dendriel, Kazordoon, Edron, Darashia, Ankrahmun, Liberty Bay, Port Hope). Entry: premium, promotion and level 60.
  • Falcon Bastion: the passages, the teleport, the locked doors with the key chest, Preceptor Lazare and the exit to Edron work; Thawing Dragon Lord and The Jailer spawn like Glitterscale. The Edron tower area is restored from RL.
  • Dream Courts: the daily boss lever and the final Nightmare Beast lever work, Myzzi understands the keywords in any order and the quest log shows the quest.
  • Roshamuul: use a pick on gravel rocks (50%: fine gravel, otherwise a Frazzlemaw) - 10 fill the bucket. Silencer excretion now appears randomly near Silencers; use it on the Guzzlemaw lair - Sandomo pays 10 inquisition gold (every 10 minutes).
  • Restored like on RL: the Forgotten Knowledge temple, the Spectres house (32692,32243), the Oberon entrance, the Kroazur teleport, many levers and teleports (action ids from RL) and position levers.
  • Mazarius gives the Teleportation Rod, Kawill sells the phoenix blessing, Tereban pays the platinum reward.
  • Killing in the Name of (Grizzly Adams): no requirements for the Green/Blue Djinn and Pirates tasks, only one Pirates task, new Minotaurs task (5000 kills, boss Horned Fox).

Monsters & loot

  • Lion Knight, Lion Archer and Lion Warlock have the RL experience and loot; Spark of Destruction gives 85 exp. Items with charges or a duration never have a tier; the top tier from monsters is T11.
  • Loot added for monsters that had none: sopping carcass, mirror image, lava lurker, ravenous lava lurker, memory of a wolf, monk of the order.

Outfits

  • Outfit bonuses now count only for the full outfit (both addons). The Set Outfit window has a new Active bonuses panel and shows what you lose (red) and gain (green) before you set a new outfit.

Task Board & Kill Tracker

  • Weekly tasks show a wide "In Progress" bar again. Grizzly Adams: task name with an [i] tooltip listing the monsters, rewards in columns, rank and Paw and Fur points (they count for the quest, not the Task Shop) in a centred bar, new boss icon, a Task Tracker button next to Boss Access.
  • Task Tracker: "Empty task slot", finished daily tasks free their slot until the server save, weekly tasks are sorted by progress, "Tasks complete" when all are done.
  • Kill Tracker without stars: 8 stage lines (left: to do, right: done) around a bar with your kills.

Group Finder

  • New look: info bar (up to 4 players, 15 minutes, cooldown resets at server save), a difficulty bar, bosses you cannot do are greyed out and a defeated boss shows its cooldown.
  • Short mechanic names (hover for details), rewards as pictures only. The role (and an optional password) is chosen when you create or join a group, and you can change role inside the group.

Interface

  • Game Store: Community Boost (was Respawn Fund), sub-category, tier and bonus filters work together, the scroll bar no longer jumps, text in the search and donate fields starts at the cursor.
  • Wiki: dark cards like the Task Board, Filters / Item details / Buy from / Sell to in framed panels, an extra row per page, centred dropdowns.
  • Skills: pinned rows, "Only non-zero values" and the tabs stay on top, the "+" button is centred. Options: the leftover light settings are gone. Clearer tooltips on the side buttons and talents.
  • Ring of regeneration / life ring: the timer counts down right away when worn.

Fixes

  • A click on an NPC or a monster no longer "hangs" the walk: you walk next to it and stop.
  • No more blue squares at the edges of the screen when running fast.
  • Fixed a client desync after stepping on some depot/switch tiles.
  • Fixed the broken bridge near the crystal wolves and toads (33120,32147) and the bridge ramps.

News icon
16.10.2026 -
Changelog #52 (16.10.2026)

New: Guild Management - guild achievements, guild rank, guild buffs and a guild bank. Plus quest access like on RL, the strongest new hunts behind the big quests, many fixed map holes and new monsters that work like on RL.

Guilds

  • New Guild button (right panel) opens Guild Management: Overview, Members, Achievements, Buffs and Browse. Every premium player can found a guild there; invitations, ranks, kicking, leaving and the guild message are in the window too.
  • 43 guild achievements (Mob Slayer, Boss Slayer, Misc) with 3 ranks each - kills and actions of all members count. Every rank gives a bonus to every member (skills, damage, resistances, max HP/mana, leech, crit, exp, dodge, speed...) and 1 achievement point.
  • Achievement points raise the guild rank (0-6), which unlocks up to 10 levels of 18 guild buffs (Defense & Vitality, Offense & Power, Magic & Elements). The leader and vice-leaders buy buff levels with gold from the guild bank; every member can deposit.
  • Full list on the website: Features - Guild system, and in the client wiki: Knowledge - Guilds.
  • Experience for killing players: 5% of the lost experience for a player without a guild, 10% for a player in a guild, 15% for a member of a guild at war with yours (shared by damage; nothing for a victim with half of your level or less).

Quest access

  • Soul War, Rotten Blood, the Secret Library hunting grounds and the Inferniarch fortress need The Black Knight Quest, Pits of Inferno, The Inquisition, Wrath of the Emperor and The Demon Oak (on top of their own access).
  • Like on RL: Buddel needs the Barbarian Test (Helheim also The Ice Islands), Captain Max sails to Calassa only with the Explorer Society mission, the Dream Courts portals need the Dream Courts quests, the lizard caves need Zalamon (Children of the Revolution), the True Asura vaults need level 250 and The Secret Library (Asuras), the Hidden Threats cave works like on RL.
  • Fixed: The Way to Yalahar could not be finished (Captain Max refused the quest trip), Buddel in the Raider Camp refused everybody, no ship back from Treasure Island, Sebastian on Nargor sailed to Nargor instead of Meriana.
  • The extra links to the Dream Courts nexus from the Darashia tomb and the Ankrahmun temple (not on RL) are removed.

Map & monsters

  • About 116,000 missing tiles filled around the underground hunts (black holes at the edges of caves, Rotten Blood and many more).
  • The elemental shrines and the decorations of the temple portals are gone everywhere; Feyrist is reached through Alkestios.
  • New monsters were converted again from RL: attacks, resistances, corpses, outfits and loot with tiers (T11 from the strongest, T12 for the rarest items of monsters above 22,500 base experience).
  • All monsters with 50+ spawns are in the daily/weekly task pool. The whole minimap is uncovered for everybody.
  • Website: new monster pictures (all 1480 looktypes) and the access of the top hunting spots.

Other

  • Cooking works anywhere out of a fight; the extra-meal chance grows from 0% to 80% with the Cooking skill. The ingredients list no longer overlaps.
  • Rashid buys what he buys on RL; the respawn fund gives an experience and loot boost.

News icon
16.10.2026 -
Changelog #51 (16.10.2026)

New: Cooking and a new Fishing system - 13 new fish, 26 meals with their own bonuses and two crafted fishing rods.

Fishing

  • Fishing has a 0.5 s cooldown. New fish weigh less; rare fish are much rarer and their chance grows with a better rod and a higher fishing skill. Only herring (not needed for cooking) is eaten by the offline trainer auto-eat.
  • Rods do not use worms any more. The plain fishing rod can be pulled into the water by a big fish (rarely).
  • Fish depend on the water: regular (temperate), desert (Darashia, Ankrahmun, Kilmaresh) and snowy (Svargrond, Ice Islands).
  • Fishing rod: herring, sockeye salmon, bluegill, yellow perch. Reinforced fishing rod (fishing 40) adds lionfish, shrimp, emerald puffer, butterfly fish, trout, maris, dusky batfish. Enchanted fishing rod (fishing 70) adds flame angelfish, barbel, northern pike and the very rare goldfish. Crafted rods never break.
  • Rods are crafted in the crafting station: Reinforced = fishing rod + 5 pieces of iron + 3 spider silk + 20,000 gp; Enchanted = reinforced rod + 10 northern pikes + 3 small enchanted sapphires + 5 iron ores + 100,000 gp.

Cooking

  • New skill Cooking (starts at 10, shown in Skills). Open the Cooking window (new button) - every recipe is known, you only need the level and the ingredients. You can cook anywhere, out of a fight (no battle sign / PZ lock).
  • Chance for an extra meal grows with the Cooking skill: 0% at skill 10, slowly up to 80% at skill 100.
  • Meals give: life leech, mana leech, mana regeneration, +3 distance or melee, speed, +4% physical & holy or elemental damage, +3-5% resistance, +exp% and +skill progress, instant health and short damage shields (barbel feasts: own 30 s cooldown); the Exquisite Sweet Puffer Feast also removes the slowdown under water. One meal of each kind at a time, can be eaten when full.
  • Livielle (Venore) and Serafin (Yalahar) sell salt, peppers, mushrooms, onions, cucumbers and other ingredients.