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OurTibia
Server start 6 Nov · 18:00 CET13days22hours49min45sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
17.10.2026 -
Changelog #60 (17.10.2026)

Rookgaard fixes from the first Beta v2 players and many quality-of-life changes.

Rookgaard

  • The sewer bridge lever works again.
  • Fresh rat, rabbit and wolf corpses can be picked up and sold to Tom ("sell 3 rat" works).
  • Players below level 10 walk through each other on Rookgaard.
  • The Task Board offers only Rookgaard creatures to players without a vocation.
  • Black holes in the Rookgaard caves are filled; the box next to the bank is gone.
  • Beta v2: every character gets a torch.

Gameplay

  • Rare+ monsters always drop one unidentified item on top of their normal loot; their stones and fragments drop 3x less often.
  • Selling many items to an NPC no longer lags or disconnects.
  • NPCs no longer advertise on their own in the Default channel.

Client

  • A map click on a diagonal tile steps there even when monsters stand next to you.
  • The Trainer says exactly what is missing (level, magic level, mana or soul).
  • Spell list: filter "None" for spells without a vocation (utevo lux, exiva).
  • No expiry timer on corpses in the backpack.
  • Wiki: equal button sizes, smaller input boxes, Reset filters at the bottom of the Filters panel, results in their own panel; Knowledge categories in a panel.
  • Autoloot / Trainer ON-OFF buttons and input boxes are smaller.

News icon
17.10.2026 -
Changelog #59 (17.10.2026)

The Holy Shrines in the temples lead to Feyrist again, diving needs no helmet any more and many map fixes from our testers.

Holy Shrines

  • The four elemental portals in the temples (Carlin, Thais, Venore, Ab'Dendriel, Kazordoon, Darashia, Ankrahmun, Edron, Liberty Bay, Port Hope, Svargrond, Yalahar and Rathleton) take you to the shrine of the same element on Feyrist - after the first mission of Threatened Dreams.
  • The portal on Feyrist brings you back to the town you came from.
  • The Kazordoon portals were rebuilt: the frames no longer stick into the wall, the training portal and the reward chest got their own place.
  • The mystic flames left around the old enchanting shrines are gone.

Gameplay

  • Exploration: running past a hidden spot counts - you no longer have to stop next to it.
  • Glooth Fairy (Flora): only an Inhabitant of Rathleton (150 rank points, 10 per Oramond task) may fight her, once every 20 hours. Ask Flora about your rank.
  • The Rathleton slime slide shortcut works for Citizens (300 rank points).
  • Diving (Calassa, Oramond, Yalahar, the troll waterfall) needs no helmet of the deep and nobody drowns under water.
  • The Yalahar demon flames take elemental soil from your backpack too and tell you when it is missing.
  • Execowtioner is a normal monster again (no boss frame, it counts for tasks).

Map

  • Cake Island can be reached over a wooden bridge from the south of Cormaya.
  • The unreachable GM island near Thais was removed.
  • Ingol: the magic forcefields work and the door behind them is locked.
  • Ab'Dendriel: the crafting station no longer stands under the ladder.

Website

  • Highscores: no shared places any more - on equal values the higher progress to the next level wins, then chance.

News icon
17.10.2026 -
Changelog #57 (17.10.2026)

Many interface fixes reported by our testers, new Task Shop shaders, Adrenaline Rush is much stronger and Rookgaard chests give proper tiers.

Gameplay

  • Adrenaline Rush now gives +120% of your base speed (was +50%).
  • Rookgaard chests: easy quests give tier 1 items, harder ones tier 2; only the copper shield and the katana come as tier 3.
  • Mana and health regeneration from items, talents, outfits and meals is added flat; Willpower and Constitution only raise the base regeneration (the tooltips explain it).
  • The duplicate NPC "A Bearded Woman" was removed.

Set Outfit

  • Active bonuses always shows the bonus you use now; picking another outfit shows what you lose (red) and get (green).
  • The Set as new bonus button is back.
  • Every shader is listed - the ones from the Game Store are blue with a loyalty token (click it to open the store).
  • The four Task Shop shaders (Nebula, Eclipse, Radiant, Ember) got their own look - they showed a black or forge effect before.
  • Preset, Outfit, Mount and Shader fit without a scroll bar.

Task Board

  • Boss Access is a proper window: picture, name and location (click it for the wiki map) of every boss you can fight.
  • The Task Tracker button switches the tracker on and off.
  • Grizzly Adams: one monster name per task (all monsters in the [i] tooltip), unavailable tasks explain why and can not be pinned.

Interface

  • Kill Tracker: the bar always has the same length, new tooltip (stage, kills, current bonus).
  • Skills: centred + buttons, green Cooking bar, the window ends with a closing line and shrinks after unpinning.
  • Wiki: Sort by / Sort mode above the results, "Locate on map" at the bottom of the monster details, every NPC has a picture on the map.
  • Group Finder: Close in the lower right corner, bigger boss pictures, equal buttons.
  • Smaller fixes in Trainer, Autolooting and Game Store input boxes.