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OurTibia
Server start 6 Nov · 18:00 CET13days09hours37min07sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
4.10.2026 -
Changelog #23 (04.10.2026)

The twenty-third batch of changes - Oramond comes alive, stats and chat.

  • Oramond: NPCs work - 66 characters with dialogues and missions (including Ezebeth, A Beggar, The Beggar King, Elliott, Jacob, Barazbaz, Marvin, Jondrin, Doubleday, Sholley, Roswitha, Barnabas Dee, Terrence) plus new NPCs (Barnabas Dee, Doubleday, Roswitha, Quandon's Ghost, Strange Pipe and others).
  • Oramond: the entire Dark Trails quest line (18 missions) - from the beggars through the sewers, the ritual, The Ravager, Quandon and the seance, all the way to Death Priest Shargon and the Glooth Engineer outfit. Tasks for votes: roots for Chavis, pipe repairs, probing for Doubleday, pollen for Barnabas.
  • Dark Trails: mission 13 (Sholley, the word friend) requires at least 15 votes in the magistrate - each repeatable task (roots, pipes, probing, pollen) gives 1 vote. Sholley and Barazbaz mention this in game, and it is also described in the wiki.
  • Hero of Rathleton: machines, Deep Terror, Glooth Horror, lava flow, Professor Maxxen, the reward chest and shortcuts. Entrance through the Strange Pipe in the glooth factory.
  • New Oramond and Rathleton areas have monsters like in Tibia (about 1,500 new spawns).
  • In-game wiki: new Oramond Quests page describing each step.
  • NPCs respond to name and job (previously many stayed silent).
  • Bank fixed: withdrawals and transfers work (the You cannot transfer money message was a bug).
  • Stats: Absorb mana and Reflect work (previously a script error). Attack/Support/Conjure mana cost reduction lowers spell costs (max 50%). Mana and life leech work on monsters - intentionally not on training dummies.
  • Chat like in old Tibia - always on; removed the Enter to disable chat option and the Toggle WASD chat mode action.
  • A hotkey on Space works when the chat line is empty (e.g. Attack next target). Side mouse buttons (Mouse4/Mouse5) can be assigned to the action bar, hotkeys and keybinds.
  • exevo pan no longer requires magic level 1.
  • World boss of the day: shown on the client start screen (next to boosted creatures), in a red message after login and in the wiki (daily schedule with today highlighted).

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4.10.2026 -
Changelog #22 (04.10.2026)

The twenty-second batch of changes - Oramond rework and fixes reported by players.

  • Oramond: the map was completed according to Tibia - about 10,000 missing tiles (holes in floors, missing stairs in Rathleton, ramps without ground, water along the shores). The ramp at 33594,31856,10 and other passages between floors work.
  • Oramond: dead magic fields in closed caves (e.g. 33695,31820,7 and 33536,31873,8) now lead outside.
  • New cities Rathleton and Roshamuul: the teleport in the Rathleton temple (and in Roshamuul) makes you a citizen of that city.
  • Oramond monsters no longer drop a "training spear" - it was a glooth spear that the client showed under the wrong name (the training spear now has its own sprite in the client).
  • Monsters no longer lose their target when you step 1 tile off screen - they chase you up to 3 tiles past the edge of the screen.
  • Autoloot collects from corpses across the whole screen (previously only up to 7 tiles), and a corpse emptied by autoloot no longer glows as unlooted.
  • Item upgrading: one click = one attempt. Fast repeated clicking no longer queues extra attempts and no longer burns gold.
  • Daily bosses hit 3x harder.
  • "Show expiry in inventory": rings (e.g. ring of regeneration) and other equipped timed items show how much time is left.
  • "Show in Wiki" shows the selected item every time (previously the first one stayed).
  • The dismantling hammer also works on items next to you (on the ground, in a monster corpse), not only in your backpack.
  • Action bar: dragging a rune onto another rune swaps them instead of overwriting.
  • After identifying an item, the rarity frame no longer disappears for a moment.

News icon
3.10.2026 -
Changelog #21 (03.10.2026)

The twenty-first batch of changes - Oramond and fixes reported by players.

  • Oramond / Rathleton: slime slides (port, city, Glooth Factory, catacombs) work, as do magic fields that previously led nowhere. Seacrest Grounds - you can dive with an underwater exploration helmet.
  • NPCs in Oramond (and about 80 other NPCs that only greeted players) have shops and answers like in Tibia. Flint buys weapons and armor from Oramond (e.g. alloy legs, moohtant cudgel), Alaistar buys creature products from Oramond (mooh'tah shell, metal jaw etc.).
  • Flora (Rathleton) sends you to fight the Glooth Fairy (return via the magic field in the hideout).
  • The training dummies were removed from Rathleton.
  • Monster corpses can be moved right after death.
  • Monsters no longer respawn right next to players (devourer, quara in Oramond and others).
  • The door "to nowhere" in Edron (33231,31758,5) leads where it should.
  • Horestis' curse only works inside his tomb.
  • Rare monsters (rare and above) appear with a clearer effect in the colour of their element.
  • Daily bosses (Group Finder): hit 2x harder, stand still during the red arena phase, and there are more safe green tiles.
  • Battle list: vocation filters (hide knights, paladins, druids, sorcerers) finally work.
  • Shop: new "Any bonus" list in Cosmetics - pick a bonus to see all outfits and mounts with it, strongest at the top. Search also looks through bonuses.
  • Item links in chat have their rarity colour (white for items without rarity) and no longer highlight the character level.
  • Utura sio (Recovery Friend) has an icon in the spellbook and on the action bar.
  • Options - Help: Wiki opens the in-game wiki, Info opens the ourtibia.com website (instead of GitHub).
  • "Show frame rate" shows one FPS counter instead of two.