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OurTibia
Server start 6 Nov · 18:00 CET13days11hours35min11sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
4.10.2026 -
Changelog #26 (04.10.2026)

Changelog 26 - Zao, Goroma and nicer training rooms.

  • Zao: the missing parts around the Ghastly Dragon caves and the coast are back as in Tibia (about 227,000 tiles, e.g. Zao underground, draken and lizard areas), with their monsters.
  • Goroma access from the store also lets you pass the energy barrier on Goroma (players who bought it earlier get it on login).
  • Training rooms and daily boss arenas have smooth coasts and edges.
  • The "Trainers" sign in the Thais temple stands right below the training portal.
  • The reward chest in the Thais temple looks like the Tibia reward chest; it holds rewards from world bosses and daily bosses.

News icon
4.10.2026 -
Changelog #25 (04.10.2026)

Changelog 25 - the missing parts of the map, Rathleton houses and balance.

  • Map: big parts of the world that were missing or cut off are back as in Tibia: the whole Spike (all floors, gnome teleporters, Lost Dwarves, Drillworms, Wyrms...), and many caves and areas all over the world (e.g. Zao, the Gray Island hives, deep Venore swamps, Svargrond and Port Hope caves, Kazordoon mines) - over 1.4 million tiles and about 5,000 new spawns.
  • Rathleton has houses like in Tibia (18 houses: Rathleton Plaza, Antimony Lane, Wallside Lane, Vanward Flats, Old Heritage Estate, Rathleton Hills and more).
  • Shops in Port Hope, Svargrond, Venore, Ankrahmun and Rathleton are no longer protection zones (temples, depots and houses still are).
  • Mana potions cost 80 gold at every NPC. Shimmer wands and shimmer rods can be sold to magic shops.
  • Sailing between Kazordoon/Cormaya and Farmine takes you to Farmine instead of back to the harbour.
  • Spells: exori gran costs 160 mana. exevo gran mas vis, exevo gran mas frigo and exevo mas flam hur have a much smaller damage spread (every hit within +-15% of the average). exevo mas flam hur never hits players.
  • Talent trees balanced: defense trees give EK 600, RP 450, ED 350 and MS 300 hit points; attack trees give every vocation +7 skill/magic level, +6% of its main damage, about +5% critical chance and +8% critical damage. Free talent reset for everybody on login.
  • Daily bosses: 25% less damage and 30% less health. The doom warning is painted on the floor and no longer slides around while you walk.
  • Rare and stronger monsters: their extra spells deal 30% less damage.
  • Store items you cannot carry (capacity or room) go to your depot inbox.
  • Ring of regeneration shows its own look while worn.
  • You can drop backpacks (and other windows) right under your equipment.
  • F11 no longer toggles fullscreen (use the Fullscreen button).

News icon
4.10.2026 -
Changelog #24 (04.10.2026)

Changelog 24 - warzones, talent rework and Group Finder improvements.

  • Bigfoot's Burden warzones work from start to finish: the entrance teleporters at the gnome base take you in with a red teleport crystal (Gnomally, 10 minor tokens) or a war hero permission from Gnomission, and the crystal teleporters inside the warzones now lead where they should.
  • Warzone 1: use the crystal to charge the teleporter, survive the fungus waves and enter the lair of Deathstrike within a minute. Warzone 2: kill parasites (from infected weepers) right in front of the crystal wall - three quick kills break it and open the way to Gnomevil. Warzone 3: wake Versperoth on the loose earth - when it dies, its hole becomes the teleporter to Abyssador.
  • Every warzone boss can be defeated once per 20 hours. After the kill you have one minute to loot before the gnomish emergency device takes you out; the reward chests wait at the gnome base. Gnomission's war hero trades now unlock the right teleporter (Gnomevil's hat - warzone 2, Abyssador's lash - warzone 3).
  • Bigfoot's Burden quest: ranks now follow your renown correctly (also when you raise it with tokens at Gnomally) - characters stuck at a lower rank are fixed on login. Gnomission accepts everyone with at least 480 renown. Gnomewart no longer skips the soul melody step. Gnomole and Gnomercy stand in the right warzones.
  • Map: 38 teleporters that had no destination now work (warzones, gnome outposts, Rathleton, Oramond and more).
  • Talent trees reworked: every vocation gets a new Utility tree (Arcanist, Lifebinder, Ranger, Warlord) with useful skills and new capstones, repeated skills were replaced (e.g. Brutality, Fortified Mind, Battle Hardened). New effects: mana on kill, more damage while your mana is high, more damage against healthy targets, mana back when you heal another player and Rally for nearby party members. Everybody gets one free talent reset - just log in. The talent pages on the website show the new trees.
  • Outfits: in the outfit window you can choose a bonus outfit ("Set as bonus outfit"). You keep its bonus and can wear any other outfit you own just for the looks. Right click the button to clear it.
  • Store: outfits and mounts can be filtered by bonus (pick several, optionally "must have all").
  • Regeneration: Constitution and Willpower now count with every point - the Skills window shows the value with one decimal (e.g. 3.5/4s).
  • Options - Interface: new option "Always show detailed item tooltips" (no need to hold Shift).
  • The square around a monster that attacks you is black again, like in Tibia.
  • Chat: the chat line keeps its focus after using menus, backpacks, moving items or the store - you can always type.
  • Group Finder (daily bosses): a list of all groups waiting for each boss - pick the one you want to join, create your own group (optionally locked with a password, so only your friends can join), or queue your whole party at once (max 4, party leader). The group leader can remove players. Nobody is teleported to the arena while in a fight (battle sign).
  • Monster corpses only show as many slots as their loot needs (one row when little drops).
  • Stone sack: fragments from the dismantling hammer (and from the forge) go straight into your stone sack.
  • Goroma access from the store also opens Meriana (Captain Waverider, "peg leg") and Laguna Island. Players who bought it earlier get it on login.
  • After death: the backpacks you had open are opened again after the automatic login, and the Unjustified Points and VIP windows no longer disappear.