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OurTibia
Server start 6 Nov · 18:00 CET13days09hours31min44sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
3.10.2026 -
Changelog #20 (03.10.2026)

The twentieth batch of changes - fixes reported by players.

  • Regeneration from rings (life ring, ring of healing) also works in protection zones (PZ), just like normal regeneration.
  • Rashid now stands in only one city (depending on the day of the week).
  • The ship no longer drops a player onto a tile occupied by an NPC (e.g. Yasir in Thais) - this used to make the client go haywire. Yasir stays in place.
  • Shovels can only dig sand - rocks and walls in Ankrahmun no longer give scarabs or scarab coins.
  • Multi-tools (sneaky stabber, squeezing gear, whacking driller) no longer get stuck.
  • Spell List: the vocation filter now shows your vocation's spells (previously the list was empty).
  • The "look" text is always shown above the HP/mana bars in the HUD.
  • The Harmony bar was removed from the HUD options (there is no monk).
  • After promotion, HP and mana regenerate every 4 seconds instead of every 5 (all vocations).
  • Runes no longer have character level requirements - the right magic level is enough.

News icon
3.10.2026 -
Changelog #19 (03.10.2026)

The nineteenth batch of changes.

  • Elemental melee weapons (swords, axes and clubs, e.g. fire sword, ice rapier, fiery/icy/earth/energy weapons) now deal purely physical damage. The elemental damage was added to the attack, e.g. fire sword: 24 + 11 fire now gives 35 physical attack. Distance weapons and ammunition are unchanged.
  • Website: the "players online" counter at the top links to the "Who is online?" list, and the vocation tabs in Talent Trees switch correctly.

News icon
3.10.2026 -
Changelog #18 (03.10.2026)

The eighteenth batch of changes.

  • Group Finder and daily bosses: new Group Finder button (replacing Game Panels, shortcut Ctrl+F). Pick a boss and a role (Tank, DPS or Healer; knights can only tank, other vocations only DPS or heal), and the group forms automatically: 1 tank, 1 healer and 2 DPS.
  • Six bosses with their own arenas and mechanics: Grimbold Ironwarden (lvl 25), Hydrakis the Venomcoil (lvl 50), Sir Malthor the Oathbreaker (lvl 75), Zathrak, Chosen of the Coil (lvl 100), Azhereth the Rift Warden (lvl 150) and Vexmortis the Hellbound (lvl 200). Every so often each one marks the whole arena red. You must then stand on an unmarked green tile, otherwise a heavy hit takes most of your health.
  • A full group gets a ready check. With 2-3 people everyone must agree to start without a full group, and solo players must confirm a warning. Boss strength scales with the number of players.
  • You have 15 minutes for the fight. The arena holds one group at a time. Each boss can be defeated once per day (reset at 10:00), and a failed attempt can be retried.
  • Only living players in the arena get rewards, each rolled separately: items from the boss's set (unidentified, 4-9 stars), lots of fragments, minor stones (major from the lvl 75 boss up), Rarity Infuser and Astral Protector. Everything goes to the reward chest in the Thais temple.
  • After being transformed by a monster (frog, worm etc.) your character gets back on its mount automatically.
  • The training DPS meter is now in the bottom-right corner so boosts don't cover it. The panels window now opens with Ctrl+Shift+P.