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OurTibia
Server start 6 Nov · 18:00 CET13days11hours30min07sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
6.10.2026 -
Changelog #24 (06.10.2026)

The biggest update since the beta started: new hunting areas copied 1:1 from real Tibia, a weekend boss with the strongest weapons in the game, the Roshamuul quest and reworked talent trees for every vocation.

Highlights

  • New hunting areas 1:1 from real Tibia: Grimvale, Roshamuul, Asura Palace, Corym, the Ankrahmun and Darashia underground, more vampire areas - thousands of new spawns.
  • Gaz'haragoth - weekend boss of Roshamuul: every Saturday and Sunday once between 19:00 and 22:00 on the central mountain. Drops the strongest weapons: umbral weapons, staff of nightmares and rod of nightmares (Atk 95-130, Magic Level +3). Every fighter and healer gets his own loot in the reward chest in the Thais temple.
  • New talent trees for all four vocations with new icons and final perks.
  • Paladins: Multi shot hits up to 2 more monsters next to the target, Chain Spear (exori con tera) +10% damage and 4 targets.

Talent trees

  • Elite Knight: Berserker, Juggernaut, Warlord. Royal Paladin: Marksman, Sentinel, Ranger. Master Sorcerer: Elementalist, Blood Magic, Mana Devourer. Elder Druid: Wrath of Nature, Ironbark, Lifebinder.
  • New talent stats: critical damage, curse and venom chance, armor and resistance piercing (Rend ignores part of a monster's physical resistance).
  • Guardian and Adrenaline Rush show a "BUFF!" text and the strengthened status icon; Heal Friend Over Time (utura sio) gives the strengthened icon as well.
  • All trees are listed on the Features page and in the client Wiki.

Quests and travel

  • Roshamuul quest like in real Tibia: mortar for the great wall (Sandomo pays), bone piles, the resonance chamber on the Silencer Plateau.
  • Behemoth Quest: the lever opens the passage again (the stones come back after 5 minutes).
  • Captain Bluebear (Thais) sails to Roshamuul. Cornell: Edron - Grimvale and back for 100 gp.

Quality of life

  • Map click: when a monster or a wall blocks the way, your character walks around it instead of stopping.
  • Summons and convinced creatures follow you up and down stairs, holes, ladders and short teleports.
  • !vial - choose whether empty potion flasks are kept (saves capacity).
  • Autoloot "valuables" also picks up the gems it used to miss (e.g. small diamonds).
  • Trainer tab: Mana Training and Rune Maker turn the trainer on, the setting is remembered, rune making works with blank runes in a closed backpack. The Trainers sign stands on the pillar next to the teleport.
  • Client minimap, Wiki map and the website Map Viewer show the new areas; the Wiki lists the new weapons under Wands and Rods.

Fixes

  • Rings and other timed items no longer lose their time twice as fast; items that pause when taken off (e.g. ring of regeneration) no longer run in the backpack.
  • The item timer is only shown while the item really counts down.
  • Capacity no longer grows above the correct value.
  • Monsters from newer Tibia versions use fitting looks, so every one of them is visible.
  • Underground of the new areas (e.g. Grimvale): the dark filler squares behind the walls are gone - rock and earth like in real Tibia.
  • Grimvale: the island next to the pier is complete, both piers are protection zones and Cornell on Grimvale offers the way back to Edron.
  • Ogres and clomps drop proper loot (gold, gems, ogre items).
  • Entrances of the new hunting areas like in real Tibia (holes and stone piles to the ancient scarabs, terramites and the Darashia underground, the Hero Cave building in Edron); werehyaenas look like hyaenas.
  • The new hunting areas are complete up to their edges (e.g. the Corym caves), no more filler squares underground.
  • Loot tiers: equipment from the newly added monsters drops as tier 11 or higher; Gaz'haragoth's weapons drop as tier 12-15.
  • Forest furies are no longer in the unreachable treetops.
  • Quest bosses (e.g. Ungreez, Abyssador, Deathstrike, the deepling bosses) no longer spawn freely in the new areas.

News icon
4.10.2026 -
Changelog #28 (04.10.2026)

Changelog 28 - store, talents and respawn.

  • Store: new Tibia Coins offers (10, 50 and 100). They turn your store coins into Tibia Coin items you can trade or give to another player. Use the coins to add them to the store balance of your account.
  • Talent trees rebalanced: speed, paralyze and life/mana on kill are gone - replaced with Monster Slayer, mana leech, critical hits and stronger spells. Higher rows always give more than lower ones and the experience talents also give Monster Slayer. Everyone gets a free talent reset.
  • Fierce Berserk (exori gran) now costs 360 mana.
  • Mark chance: knights and paladins now set and use the mark with their weapon hits (melee and distance). Sorcerers and druids still only with spells.
  • Respawn: every monster comes back on its own timer like on RL - a cleared hunting place fills up again within about a minute instead of one monster per minute.
  • Banuta: the lower floors (the access part) have no more empty hunting spots - many more hydras, medusas, serpent spawns, souleaters, carniphilas, spit nettles and other monsters, like on RL.
  • Daily boss arenas are bigger and the exit teleport is no longer at the shore. A player who ends up off the arena floor (water, coast, rocks) is put back on the floor at once.
  • Keyboard focus: after closing a window (store, talents, task board...) WASD walking, hotkeys and the chat keep working right away - no click on the game needed.
  • Hotkeys on Insert, Home, End, Delete, Page Up and Page Down work every time while the chat line is active.
  • Item info: backpacks and other containers show their total weight together with everything inside.
  • The Analyzers and Panels window was removed from the client.
  • Thais: the training room portal stands next to the pillars again, with the Trainers sign on the pillar.
  • Boost bar: long boosts show the time as 1h49, so the timers no longer overlap.
  • The map button next to the minimap opens the wiki map (Map and Spawns) centred on your character.
  • Fixed the blue (or black) square at the top edge of the game screen when a monster walked just outside the view.
  • Skills window: MP and HP regeneration now include items, talents and outfits (talents like Clarity were applied but not shown).
  • Forge: an item put into the upgrade slot no longer stays there after walking away - the window closes when you leave the station.
  • Behemoth Quest: the lever opens the stones again (they close after 5 minutes for the next team).
  • Hero Cave: the ring rewards are 6-star quest items.
  • Minimap: everybody gets the whole OurTibia map (all floors), made from the real game map, loaded once when the client starts.
  • Wiki Map and Spawns: shows the real spawns and NPC places of OurTibia and opens instantly.
  • Protection zones: health and mana regeneration (food, life rings, ring of regeneration) stops completely in a protection zone.
  • Minimap: drag it by its frame to any side panel and drag its bottom edge to make it bigger - position and size are remembered.
  • Golden mugs drop as normal (empty) items and stack.
  • Training rooms: no more kick for being idle, and walking on the whole island no longer sends you back.
  • Summons follow you up and down stairs, holes and short teleports (they disappear on long trips like boats).
  • Wands and rods are sold to the djinns and the magic shops at Tibia prices - general rune shops do not buy them any more.

News icon
4.10.2026 -
Changelog #27 (04.10.2026)

Changelog 27 - quick fixes.

  • Chat: Enter and Backspace always reach the chat line, also right after clicking the map, a backpack or a window.
  • Daily bosses: the doom warning only marks the safe tiles green and blinks a red frame around the screen - the whole screen stays visible.
  • Daily boss arenas and training rooms: the coast no longer blocks walking - the exit teleports work again and the whole floor is usable.
  • Kazordoon: walls, lava and borders in the dwarven halls and barracks restored as in Tibia.