The biggest update since the beta started: new hunting areas copied 1:1 from real Tibia, a weekend boss with the strongest weapons in the game, the Roshamuul quest and reworked talent trees for every vocation. Highlights- New hunting areas 1:1 from real Tibia: Grimvale, Roshamuul, Asura Palace, Corym, the Ankrahmun and Darashia underground, more vampire areas - thousands of new spawns.
- Gaz'haragoth - weekend boss of Roshamuul: every Saturday and Sunday once between 19:00 and 22:00 on the central mountain. Drops the strongest weapons: umbral weapons, staff of nightmares and rod of nightmares (Atk 95-130, Magic Level +3). Every fighter and healer gets his own loot in the reward chest in the Thais temple.
- New talent trees for all four vocations with new icons and final perks.
- Paladins: Multi shot hits up to 2 more monsters next to the target, Chain Spear (exori con tera) +10% damage and 4 targets.
Talent trees- Elite Knight: Berserker, Juggernaut, Warlord. Royal Paladin: Marksman, Sentinel, Ranger. Master Sorcerer: Elementalist, Blood Magic, Mana Devourer. Elder Druid: Wrath of Nature, Ironbark, Lifebinder.
- New talent stats: critical damage, curse and venom chance, armor and resistance piercing (Rend ignores part of a monster's physical resistance).
- Guardian and Adrenaline Rush show a "BUFF!" text and the strengthened status icon; Heal Friend Over Time (utura sio) gives the strengthened icon as well.
- All trees are listed on the Features page and in the client Wiki.
Quests and travel- Roshamuul quest like in real Tibia: mortar for the great wall (Sandomo pays), bone piles, the resonance chamber on the Silencer Plateau.
- Behemoth Quest: the lever opens the passage again (the stones come back after 5 minutes).
- Captain Bluebear (Thais) sails to Roshamuul. Cornell: Edron - Grimvale and back for 100 gp.
Quality of life- Map click: when a monster or a wall blocks the way, your character walks around it instead of stopping.
- Summons and convinced creatures follow you up and down stairs, holes, ladders and short teleports.
- !vial - choose whether empty potion flasks are kept (saves capacity).
- Autoloot "valuables" also picks up the gems it used to miss (e.g. small diamonds).
- Trainer tab: Mana Training and Rune Maker turn the trainer on, the setting is remembered, rune making works with blank runes in a closed backpack. The Trainers sign stands on the pillar next to the teleport.
- Client minimap, Wiki map and the website Map Viewer show the new areas; the Wiki lists the new weapons under Wands and Rods.
Fixes- Rings and other timed items no longer lose their time twice as fast; items that pause when taken off (e.g. ring of regeneration) no longer run in the backpack.
- The item timer is only shown while the item really counts down.
- Capacity no longer grows above the correct value.
- Monsters from newer Tibia versions use fitting looks, so every one of them is visible.
- Underground of the new areas (e.g. Grimvale): the dark filler squares behind the walls are gone - rock and earth like in real Tibia.
- Grimvale: the island next to the pier is complete, both piers are protection zones and Cornell on Grimvale offers the way back to Edron.
- Ogres and clomps drop proper loot (gold, gems, ogre items).
- Entrances of the new hunting areas like in real Tibia (holes and stone piles to the ancient scarabs, terramites and the Darashia underground, the Hero Cave building in Edron); werehyaenas look like hyaenas.
- The new hunting areas are complete up to their edges (e.g. the Corym caves), no more filler squares underground.
- Loot tiers: equipment from the newly added monsters drops as tier 11 or higher; Gaz'haragoth's weapons drop as tier 12-15.
- Forest furies are no longer in the unreachable treetops.
- Quest bosses (e.g. Ungreez, Abyssador, Deathstrike, the deepling bosses) no longer spawn freely in the new areas.
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