A huge quest update: dozens of quests were played through from start to finish and fixed, new endgame content, combat fixes and many client improvements. Quests- The First Dragon (new): talk to Tamoril, complete the four trials, defeat Tazhadur, Kalyassa, Gelidrazah and Zorvorax, sacrifice their trophies and face The First Dragon. Reward: the Festive outfit (addons from Muriel).
- Ferumbras' Ascension is complete: Mazarius starts the quest, the Blood Well Ritual opens the lower tunnels, The Shatterer can be fought (lever with chains), the Ruthless Seven give the godbreaker parts and the final fight against Ferumbras (crystals, soul splinters, Destabilized Ferumbras, Mortal Shell) ends with the treasure room and the Rift Warrior outfit.
- Explorer Society works from the first to the last mission, including the astral portals (Port Hope - Northport, Liberty Bay - Svargrond).
- Fixed and tested: A Father's Burden, Bigfoot's Burden, Children of the Revolution, Dark Trails, Friends and Traders, Hero of Rathleton, Hot Cuisine, In Service of Yalahar, The Dreamer's Challenge, Oramond, Roshamuul, Sea of Light, Secret Service, The Ape City, The Djinn War (both factions), The Hidden City of Beregar, The Ice Islands, The Inquisition, The New Frontier, The Postman Missions, The Shattered Isles, The Thieves Guild, The Travelling Trader, The White Raven Monastery, Tibia Tales, Unnatural Selection, What a Foolish Quest and Wrath of the Emperor. Quest log entries were added where they were missing.
- Classic quests fixed: Annihilator (door to the lever room), Demon Helmet, Fire Axe, Koshei, Paradox Tower (the Riddler), Banshee (all seals), Crusader Helmet, Svargrond Arena rewards and several forgotten chests (Devil Helmet, Dark Armor, Demona rings and more).
- Pits of Inferno: the lava passage is a permanent path now and a broken trap room was fixed - the quest can be completed from start to the reward room.
Combat- Utamo vita: players with magic shield took much smaller hits because the damage bonuses were skipped. Fixed - damage on mana is calculated exactly like on health.
- Damage bonuses (Strength/Intelligence, rarity, Monster Slayer, Kill Tracker, Blood Pact) now form one additive pool - only critical hits multiply. Very high combos are lower now.
- Blood Pact (utito mas tempo) did nothing - now it really gives +15% damage (and +10% damage taken).
- All waves (exevo flam/mort/tera/frigo hur) hit like a Sudden Death rune.
- Damage over time (burn, bleed, poison, curse) can be critical.
- Spells and runes no longer have a minimum hit - only melee keeps the Strength minimum hit.
- Pierce works correctly together with Dexterity/Intelligence penetration.
Bosses and rewards- World bosses, Gaz'haragoth and Group Finder bosses no longer drop loot twice - the loot is only in the reward chest.
- Reward chest items get the same tier as corpse loot, including the bonus for the boss rarity.
- Summons of bosses follow their master like player summons.
World- Map fixes: the lava field with demons deep below Edron, the Shatterer tunnels and the Dreamer's Challenge teleports. Monsters stuck in walls were moved.
- Beds outside houses can be used: you log out and regenerate health and mana while offline.
- Say where is <npc> (or !where <npc>) to get the NPC's town, position and a map link.
- Asnarus sells all runes (UH, SD, GFB, avalanche and more).
- The Exchanger NPC is gone - addon materials are made by the Real Tibia NPCs (Haroun and Yaman, A Sweaty Cyclops, Marina ...). Haroun and Yaman understand the keywords in any letter case now.
Store- 9 new outfit shaders in the Loyalty store (50-150 tokens): Blood Moon, Toxic, Golden Glow, Frost, Inferno, Storm, Void, Holy Light and Aurora.
- The loyalty token has a new look (the OurTibia emblem) and tokens stack in your backpack.
Client- Rarity frames appear instantly (crafting, looting, moving items) and look like on Mythibia: a square frame in the rarity colour, the lock is a small white shield.
- Item tooltips show the tier of normal items too.
- Skills > Attributes: built-in stats of normal items count (boots of haste, rings ...), every row has a tooltip, a "Show only non-zero values" switch and the hit chance of distance weapons.
- The Skills window can be stretched until the scrollbar disappears.
- Action bar Equip/Unequip works both ways (smart equip), also for rings that change when worn.
- The Hall of Legends button has the same size as the other buttons. Holy damage and other element names start with a capital letter.
- In-game wiki: unknown quest sources show the chest location.
Website- Optional translation of the website: PL / BR / ES / NL / SV (top bar).
- The Build Simulator uses the new damage formulas.
The client updates itself on start (this update downloads a bigger graphics file once). |