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OurTibia
Server start 6 Nov · 18:00 CET13days15hours20min51sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
11.10.2026 -
Changelog #35 (11.10.2026)

A big update after the gamemaster tests: reworked talent trees, a world surrounded by sea, new rules for umbral weapons, stronger status effects and a new look for the wiki, Store and Task Board.

Talent trees - rework

The stronger bonuses are now deeper in the trees, so your character grows stronger with every level. Several talents now take 3 points instead of 2 and almost every talent got a second bonus.

  • Knight - Battle Hardened and Stone Skin: 3 points. Bulwark also gives +3 armor per point. Warlord: new Veteran (cheaper attacks and experience), Inner Focus (mana and HP), Concussion and Adrenaline (with life leech), Battle Trance (HP/mana on kill and +1 magic level). New War Cry: +3 melee, life and mana leech, Monster Slayer, experience, speed, cheaper attacks and healing.
  • Sorcerer - Elementalist focuses on fire and energy: new Pyromancy, Storm Caller, Necromancy, Overload and Arcane Fury, Arcane Resolve takes 3 points, and Glass Cannon and Cataclysm no longer give death damage (Cataclysm got resilience). Death stays in Blood Magic, which got Monster Slayer, speed, death crit, armor (Iron Skin takes 3 points) and resilience.
  • Paladin - Marksman is now about physical damage: multi shot, faster attacks, physical crit and +attack (Divine Wrath); Sharpshooter gives -100 ms attack speed and multi shot. Sentinel: reworked Holy Light, Volley, Divine Protection, Holy Nova and Crusader, Stone Skin takes 3 points, Divine Aegis gives +10% healing. Ranger: every talent has a second bonus (holy crit, paralyze, burn, poison, bleed, leech), new Wrath of Light.
  • Druid - Wrath of Nature now works like the sorcerer's Elementalist, with ice and earth instead of fire and energy (no more death damage): Frostbite and Shatter give crit damage, Thornlash damage and enemy resistance ignored, Withering +1 magic level and leech, Primal Fury crit and HP, Nature's Resolve takes 3 points and Wrath of the Wild gives resilience. Ironbark: Venom gives elemental resistances, Stone Skin takes 3 points (with HP), Heart of the Forest +3% magic dodge. Lifebinder: Healing Touch +mana, Gentle Guidance cheaper support spells and experience, Entangling Roots +life leech.

All talents are listed on the Features page and in the Build Simulator.

Server stability

  • Fixed a server crash: soft boots with no time left crashed the server when worn. Now they turn into worn soft boots (repair them at an NPC). Firewalker boots and the helmet of the deep are protected the same way.
  • Characters are saved every 5 minutes - after a crash you lose a few minutes at most.
  • Fixed paying at NPCs (e.g. blessings) and the promotion at King Tibianus.

Bows and crossbows

  • Weapon proficiency: stars 1, 2, 4, 6 and 7 get a third choice - holy damage, holy crit chance and holy crit damage.
  • Bows and crossbows roll one extra attribute, like two-handed weapons - up to 6.

Stamina

  • Stamina regenerates offline again: 1 minute for every 3 minutes offline, green stamina slower (1 per 10 minutes). On the training dummies it regenerates at half the offline speed.
  • Low stamina (half experience, no loot) only starts at 4 hours instead of 14.

Umbral weapons and dream matter

  • Eruaran creates and improves umbral weapons up to T10 (create: T4-T7 depending on the dream matter you put in, improve +1, transform +2; a failed transformation lowers the tier by 1). Tiers T12-T15 only drop. The infuser no longer lowers the tier of umbral weapons.
  • Dream matter is very rare. Sources: Gaz'haragoth - 1 per kill for the player with the biggest share of the fight; Mythic (1 in 4) and World Ending (1 in 2) monsters on Roshamuul. The loot rate does not raise this chance.
  • Gaz'haragoth: announcements 15 and 5 minutes before he appears (with time and position), and the exact time is shown at login on Saturday and Sunday. His health scales with the number of level 150+ players online (full from 15 players).
  • Eruaran tells you how many clusters of solace are missing and explains where to get the ingredients ("solace", "ingredients").

Combat

  • Burn, Bleed and Poison last 5 turns (every 2 s) and every turn hits as hard as the first one. The damage grows with Intelligence and can be critical.
  • Status effects trigger from weapon attacks and from spells and runes, and they stack - up to 5 at once on one target.

Map

  • All empty black areas between the islands and at the edges of the world are now sea - on the in-game map, in the wiki and on the website map.
  • Fixed the corner of Telas' house in Edron and a hole in the Roshamuul prison (floor 14).

Wiki, Skills, Store and Task Board

  • Wiki: cropped, centered pictures of monsters, bosses and NPCs; the Loot / Attacks tabs no longer overlap the list; improved Knowledge page.
  • Skills: "XP Gain Rate" is now Experience Rate (green, red at low stamina). The "+" button shows a hint: click +1, Shift +10, Ctrl +100. "Server loot" is now Loot Rate.
  • Store and Task Board have a new look (tabs, bigger tiles, monster pictures, NEW / ACTIVE / DONE tags).

Quests and more

  • Mana potions cost 80 gp at every NPC.
  • The store shows Tibia Coins instead of gold coins.
  • Chat: pasting (Ctrl+V / Shift+Insert) works.
  • Website: the "Who is online" list matches the player counter.
  • Scarlett Etzel (Cobra Bastion) can finally be defeated: step on the stone tile in front of the arena wall (level 150, once every 20 hours).
  • Sea of Light: Shoddy Beggar answers "mission". What a Foolish Quest: swap the crate at Xodet's shop with a normal "Use".
  • Dwarven Armor and The Ice Islands Quest are marked as done in the Quest Log (also for players who did them before). The Close button of the Quest Log is in the bottom right corner.
  • !explore finds places from 10 tiles away, shows the coordinates of the missing ones and points you in their direction.
  • Hall of Legends: "How" hints for the server's own achievements (e.g. Areas of Effect: donate 1,000,000 gp in total with !donate).
  • The piggy bank works again, loyalty tokens weigh 10x less, rarity frames on the ground appear at once, highlighted NPC words cover the whole word, and the unused "Assign Passive Ability" option is gone from the action bar.

The client updates itself on start.


News icon
10.10.2026 -
Changelog #34 (10.10.2026)

OurTibia Coins get real value: the Coin Exchange for USDT is open, the in-game Market shows what coins are worth, and the website now works properly on phones and tablets.

Coin Exchange (USDT) - now open

  • On ourtibia.com/exchange (menu Community) players trade OurTibia Coins with each other for USDT on the Solana network. Earn real money by playing: sell what you find for coins, then sell the coins for USDT.
  • Link your wallet (Phantom, Solflare, Binance Wallet, Backpack, OKX, Trust ...) by signing a free message. One wallet = one account; withdrawals always go to this wallet.
  • Deposits with one click from your wallet or from an exchange (Binance, Bybit, OKX) - credited automatically in under a minute.
  • Order book with live prices. Coins on the exchange are always at least 10% cheaper than in the official shop. The seller pays a 5% fee. No withdrawal limits.
  • Only coins bought for USDT - or received from players who bought them (transfers, Market, Char Bazaar, Tibia Coins) - can be sold. Coins from the beta, gifts, rewards, events and gamemasters can never be sold or withdrawn; they stay usable in the Game Store.
  • Tibia Coins (items) made from sellable coins stay sellable when used. Paying in the store uses your non-sellable coins first.
  • !exchange in game shows the current price, the best offers and how many of your coins you can sell.
  • The first days are a test period - start with small amounts and report anything strange on Discord.

Market

  • Prices in Tibia Coins now show their value in USDT (by the exchange price) in the buy total, the sell total, your offers and as a tooltip on every offer.
  • The balance shows how many of your coins can be sold for USDT.

Website

  • Phones and tablets: no more pages wider than the screen, tables scroll inside their own box, forms (create account, login) have the label above the field, achievements are shown as cards and the menu fits on tablets.

Client

  • Discord: while the client runs, Discord shows "Playing OurTibia" with your character and level, plus buttons to the website and our Discord (Windows, Discord app open).
  • In-game Wiki: new pages Coin Exchange (USDT) and New in October 2026 (combat, quests and world, client and website).

The client updates itself on start.


News icon
10.10.2026 -
Changelog #33 (10.10.2026)

A huge quest update: dozens of quests were played through from start to finish and fixed, new endgame content, combat fixes and many client improvements.

Quests

  • The First Dragon (new): talk to Tamoril, complete the four trials, defeat Tazhadur, Kalyassa, Gelidrazah and Zorvorax, sacrifice their trophies and face The First Dragon. Reward: the Festive outfit (addons from Muriel).
  • Ferumbras' Ascension is complete: Mazarius starts the quest, the Blood Well Ritual opens the lower tunnels, The Shatterer can be fought (lever with chains), the Ruthless Seven give the godbreaker parts and the final fight against Ferumbras (crystals, soul splinters, Destabilized Ferumbras, Mortal Shell) ends with the treasure room and the Rift Warrior outfit.
  • Explorer Society works from the first to the last mission, including the astral portals (Port Hope - Northport, Liberty Bay - Svargrond).
  • Fixed and tested: A Father's Burden, Bigfoot's Burden, Children of the Revolution, Dark Trails, Friends and Traders, Hero of Rathleton, Hot Cuisine, In Service of Yalahar, The Dreamer's Challenge, Oramond, Roshamuul, Sea of Light, Secret Service, The Ape City, The Djinn War (both factions), The Hidden City of Beregar, The Ice Islands, The Inquisition, The New Frontier, The Postman Missions, The Shattered Isles, The Thieves Guild, The Travelling Trader, The White Raven Monastery, Tibia Tales, Unnatural Selection, What a Foolish Quest and Wrath of the Emperor. Quest log entries were added where they were missing.
  • Classic quests fixed: Annihilator (door to the lever room), Demon Helmet, Fire Axe, Koshei, Paradox Tower (the Riddler), Banshee (all seals), Crusader Helmet, Svargrond Arena rewards and several forgotten chests (Devil Helmet, Dark Armor, Demona rings and more).
  • Pits of Inferno: the lava passage is a permanent path now and a broken trap room was fixed - the quest can be completed from start to the reward room.

Combat

  • Utamo vita: players with magic shield took much smaller hits because the damage bonuses were skipped. Fixed - damage on mana is calculated exactly like on health.
  • Damage bonuses (Strength/Intelligence, rarity, Monster Slayer, Kill Tracker, Blood Pact) now form one additive pool - only critical hits multiply. Very high combos are lower now.
  • Blood Pact (utito mas tempo) did nothing - now it really gives +15% damage (and +10% damage taken).
  • All waves (exevo flam/mort/tera/frigo hur) hit like a Sudden Death rune.
  • Damage over time (burn, bleed, poison, curse) can be critical.
  • Spells and runes no longer have a minimum hit - only melee keeps the Strength minimum hit.
  • Pierce works correctly together with Dexterity/Intelligence penetration.

Bosses and rewards

  • World bosses, Gaz'haragoth and Group Finder bosses no longer drop loot twice - the loot is only in the reward chest.
  • Reward chest items get the same tier as corpse loot, including the bonus for the boss rarity.
  • Summons of bosses follow their master like player summons.

World

  • Map fixes: the lava field with demons deep below Edron, the Shatterer tunnels and the Dreamer's Challenge teleports. Monsters stuck in walls were moved.
  • Beds outside houses can be used: you log out and regenerate health and mana while offline.
  • Say where is <npc> (or !where <npc>) to get the NPC's town, position and a map link.
  • Asnarus sells all runes (UH, SD, GFB, avalanche and more).
  • The Exchanger NPC is gone - addon materials are made by the Real Tibia NPCs (Haroun and Yaman, A Sweaty Cyclops, Marina ...). Haroun and Yaman understand the keywords in any letter case now.

Store

  • 9 new outfit shaders in the Loyalty store (50-150 tokens): Blood Moon, Toxic, Golden Glow, Frost, Inferno, Storm, Void, Holy Light and Aurora.
  • The loyalty token has a new look (the OurTibia emblem) and tokens stack in your backpack.

Client

  • Rarity frames appear instantly (crafting, looting, moving items) and look like on Mythibia: a square frame in the rarity colour, the lock is a small white shield.
  • Item tooltips show the tier of normal items too.
  • Skills > Attributes: built-in stats of normal items count (boots of haste, rings ...), every row has a tooltip, a "Show only non-zero values" switch and the hit chance of distance weapons.
  • The Skills window can be stretched until the scrollbar disappears.
  • Action bar Equip/Unequip works both ways (smart equip), also for rings that change when worn.
  • The Hall of Legends button has the same size as the other buttons. Holy damage and other element names start with a capital letter.
  • In-game wiki: unknown quest sources show the chest location.

Website

  • Optional translation of the website: PL / BR / ES / NL / SV (top bar).
  • The Build Simulator uses the new damage formulas.

The client updates itself on start (this update downloads a bigger graphics file once).