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OurTibia
Server start 6 Nov · 18:00 CET13days14hours22min16sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
9.10.2026 -
Changelog #32 (09.10.2026)

A big update for the website and new players, a few balance changes and fixes in the Hall of Legends.

Build Simulator (new)

  • Build Simulator on the website (menu Builds): choose vocation, level, skills, stat points, outfit, mount, talents, Hall of Legends points and any equipment with rarity, tier, upgrade level and bonuses. It shows health, mana, capacity, speed, resistances, all bonuses, the auto attack (also with fists) and the damage of every spell and rune, including damage over time - with the same formulas as the game.
  • Save your builds, like them and discuss them in the comments (Community builds). Every build can also be shared with a link.
  • The outfit and mount lists show the bonus of each outfit and mount, and a Find by bonus filter shows only the ones with the bonus you want.
  • The item list is sorted by the highest tier you can get (instead of the level), and the spell list shows the magic level instead of the required level.
  • Hover a talent to see what it gives: the bonus per rank, your current bonus, the bonus at max rank and the points it needs.

New pages for new players

  • Popular hunting spots (menu Builds): 81 places from level 8 to 500+, with experience and loot stars, vocations, solo or team hunt and the access you need. Every place was checked against our map: Show hunting area on map opens the place where its monsters really spawn, on the right floor, and Entrance shows the way in where it is a simple walk from the surface.
  • Bonuses & Crafting (menu New players): what every stat point gives, item rarity and tiers, all item bonuses with their ranges, upgrading with the chances and costs, stones, fragments, the Astral Protector, the Rarity Infuser, where to craft and the other bonuses (outfits, mounts, talents, proficiency, boosted creatures, rare monsters).
  • New player guide: knights should put at least 20 points into Willpower (1 Willpower = 1 mana for a knight) to train magic level and cast their first spells.
  • Experience: on the Global release experience will use stages from x2 down to x1. The beta rates are this high only so everyone can quickly test the mechanics of the server.
  • The website shows the protocol 8.60. The Features page shows the right rare monster chances, the 90,000,000 experience for all proficiency stars and how upgrades change the base stats.

Balance

  • Intelligence now raises every damage over time: spell DoTs and the burn, bleed, poison and curse effects of items and talents (also physical bleeding). Paladins get twice the Intelligence scaling for DoTs, knights 1.5 times.
  • Paralyze Rune: only druids can use it, it costs 800 mana (was 1400).
  • Healing of all spells and runes is 20% lower (after every bonus). Health potions are not affected.
  • Recovery Friend (utura sio): 7 heals every 2 seconds instead of 5, each 30% weaker.

Store

  • All Boosts Pack (promotion): all six global boosts for everyone for 1 hour - experience, loot, skill, spawn, loot rarity and monster rarity - for 90 coins instead of 145.

Hall of Legends

  • The trophy button opens the window at once.
  • The Earned, Missing and All lists show your achievements again (the list was sent in too big parts and got lost).
  • The trophy icon was redrawn - no more stray pixels at the edges.
  • Gamemasters no longer earn achievements.

Other fixes

  • !pz shows the real time left of your PZ lock and battle.
  • The diamond arrow is in the game wiki again (Ammunition, with its NPC sellers).

The client updates itself on start.


News icon
8.10.2026 -
Changelog #31 (08.10.2026)

Fix update after the first days of the open beta - thank you for all the reports!

Map

  • Removed from the map: reward shrines, imbuing shrines, skill trainers and exercise dummies.
  • Kazordoon: the walls of the houses no longer stand on rock, rails under the surface ore wagons, grass patch north of the city fixed.
  • Kazordoon ore wagons are free (no ticket) and the wagons at the temple and at the steamboat go where their signs say.
  • Demon Helmet Quest: the lever removes the stone in front of the chests and opens a teleport back; the second, unneeded quest room is closed.
  • Thais harbour warehouse: the trapdoor to the cellar is back (a proper wooden hatch). Thais lighthouse: the lever opens the way down again.
  • Pits of Inferno: the Holy Tible passage works again, the pick breaks the stone to the lava bridge, and the fires of the vocation rooms no longer go out.
  • West of Venore: the hard straight edge between the grass and the swamp got proper borders.

Towns

  • Every town temple has a reward chest (world and daily boss rewards can be collected in any town) and a training portal to the Training Dummy rooms.
  • Every depot has a crafting station (stones and item upgrades).

Achievements

  • About 170 more achievements can now be earned (318 of 496, 928 achievement points) - every achievement of the classic 8.6 list works now: quests (Inquisition, Yalahar, Postman, Secret Service, Explorer Society, Nightmare Knights, Pits of Inferno, Bigfoot's Burden and more), boss kills (every player who dealt damage gets it), full outfits, mounts, ship/carpet/steamboat travels, Kill Tracker and Task Board.
  • Achievements of quests you finished before are given on your next login.
  • New ways to earn them: greet the kings and queens, talk to the ghosts, kiss NPCs, ask the prisoner of the Paradox Tower about mathemagics, walk on fire in firewalker boots, whack worms with a club, drink milk and loot very rare items.
  • New command !achievements: your achievements and achievement points.
  • Also fixed: Huntsman (Paw & Fur rank), Lord of the Elements, Berserker and Sharpshooter (100 potions), Marblelous and Marble Madness.

Hall of Legends (new)

  • A new tree for achievement hunters - the trophy button in the client. Your achievement points unlock permanent PvE bonuses, both perks of every tier:
  • 100 points: Hunter's Mark (+2% Monster Slayer) and Swift Feet (+10 speed). 250: Quick Learner (+2% experience) and Vitality (+30 max health). 400: Bloodthirst (+15 health per kill) and Soul Siphon (+25 mana per kill). 550: Seasoned Hunter (+3% Monster Slayer) and Field Medic (+3% healing). 700: Wisdom of Ages (+3% experience) and Potion Master (+5% potion efficiency).
  • 900 points: Legendary Adventurer - +5% Monster Slayer, +5% experience, +20 speed, +15 health and +15 mana per kill.

Quests

  • The Ape City: every cask in Banuta can be destroyed in mission 7 (also with the store Multitool) and the giant ape's hair can be taken from the tree.
  • Postman Quest: Waldo's body gives his post horn, Kevin takes it back, and the letterbag works on Santa's mailbox.
  • The Shattered Isles: the rake on the thread tree gives Eleonore's ring straight to you.
  • Barbarian Test: Sven understands "barbarian mead"; Dankwart sells mead and tea for 5 gold and they can be looked at in the trade window.
  • The New Frontier: Ongulf gives the first mission also without the long story.

NPCs

  • No more doubled NPCs (Thorgrin on the Farmine boat, Tarak, Armenius, Maris, Pythius, the dead bureaucrats, the Yalahari citizens).
  • Keywords that lead to the next part of a dialog are blue and underlined (about 3900 keywords in 380 NPCs).
  • Temple NPCs remove all negative effects at once with "heal"; Lynda heals too.
  • Lorek answers about Chor, Banuta, the mountain, Darama and the Asura Palace (the jungle passages need the Paw and Fur rank).
  • Esrik trades the Zaoan and draken goods only after 9 Tomes of Knowledge.
  • Uzgod makes one obsidian knife per 20 hours. Maryza answers to "hi".

Items and spells

  • Store Key Ring: use it to put all keys from your backpack on it; locked doors open by themselves when the ring holds their key.
  • Chain Spear (exori con tera) no longer jumps to creatures that cannot be attacked (hell holes at Annihilon).
  • Item descriptions show "melee fighting" once instead of three times.
  • The utura sio timer above the healed player is sent again on every heal, so it shows up also while hunting.

Client and website

  • Autoloot window: compact layout (container slot next to each option, Autoloot items on/off); the [i] list opens and closes.
  • New Autoloot button icon in the style of the other buttons.
  • The [i] lists show every item once, and the long Creature products list opens.
  • Website: click the number of players online to see who is online.
  • New New player guide on the website (menu "New players"): why you start with 0 mana, how stat points work and what to do first.
  • New Achievements page: all achievements with points and a short how-to (secret ones hidden behind a spoiler).
  • Server info on the website shows the real rates (experience stages, stamina) and the right address.

The client updates itself on start.


News icon
7.10.2026 -
Changelog #30 (07.10.2026)

Big fix update for the new hunting areas.

Grizzly Adams

  • New Grizzly Adams tab in the Task Board: start the Killing in the Name of tasks right from the client. A task completes by itself when the kills are done.
  • Boss tasks open the boss portal on the map (the real Tibia places) for one fight. The tab shows where the portal is.
  • Grizzly Adams bosses drop upgrade stones, magical stone fragments, astral protectors and rarity infusers - the stronger the boss, the more you get.

Portals and access

  • Many portals of the new areas work now: Lion's Rock (roaring lions), Dream Courts, Lizard Chosen, Stonerefiners, Ferumbras' Ascension, the Carlin cult (Vile Grandmaster), Cobra Bastion (rowboat and the metal wall to Gaffir) and about 50 old quest teleports.
  • Hunting areas behind portals need a level like in real Tibia (Dream Courts 200, Nightmare Isle and Ferumbras' Ascension 150, Lizard Chosen and Stonerefiners 100, Lion's Rock 80).
  • The Nightmare Isle gate north of Ankrahmun now stands in its real ruins.
  • Desert Dungeon: throw your vocation's item on its altar and you are teleported in - the item disappears, no lever needed.
  • The Ferumbras' Ascension boss levers (Ragiaz and others) no longer answer "This machine is already working".

Items and monsters

  • Corpses of the new monsters can be opened again, and Cobra monsters (and about 90 others) drop their loot.
  • Gates, levers and other new objects no longer say "You cannot use this object".
  • New doors (for example the gates of expertise in the Dream Courts) open.

Market

  • New Market - use the market in your depot locker (the window closes when you walk away). Two tabs: BUY and SELL.
  • Sell items with or without upgrades for gold or Tibia Coins - you choose. Upgraded items keep everything: tier, rarity, upgrade level and all bonuses.
  • The item list holds every item you can get in the game (monster loot, NPCs, quests, forge), sorted by categories, with a search field.
  • Filters for currency, tier, upgrade level, rarity and up to three bonuses with a minimum value (all our bonuses are on the list).
  • Each item shows the lowest, highest, average and last sold price. You choose how long an offer lasts: 3, 7 or 30 days; if nobody buys, the item comes back (also when you are offline). Gold for sold items goes to your bank, coins to your account.
  • Market offers: up to 500 at the same time with a premium account, 50 without.

Store

  • New graphics for Premium Time, Tibia Coins, all boosts, services and quest accesses.

Other fixes

  • Daily bosses: during the Doom attack the safe tiles glow green and all other arena tiles glow red.
  • Client: Kill Tracker button (open it again after closing), small Store button instead of the large one, no purse button, blessing icon glows green with all 5 blessings (Twist of Fate removed), item links in chat without the rarity word, "Autoloot: ON/OFF" button like the trainer, whole numbers for HP/MP regeneration, the typing cursor goes straight into the VIP name and action-button text fields.
  • Spellbooks can roll elemental damage bonuses (fire, ice, earth, energy, death) like wands.
  • Ferumbras' Ascension: the house above the entrance got its missing upper floor and roof, and the portal in its basement leads into Ferumbras' Ascension (level 150).
  • Cobra Bastion: ferrymen Jahid (Ankrahmun pier) and Sabira (on the island) row you there and back - say bastion or ankrahmun.
  • Carlin cult caves (Vile Grandmaster): the wall is gone, the passage lets in characters from level 130.
  • Coryms respawn properly again, also while players hunt nearby.
  • The fully explored minimap and the in-game wiki (282 items, 41 monsters more) are updated to the new map.
  • Task Board windows no longer stay empty - the window asks the server again until the data arrives.
  • Daily bosses: the safe tiles of the Doom attack are now marked with green rings and the floor stays visible (no more coloured squares covering the arena).
  • Bows and crossbows show one total attack and hit chance (base + rarity bonus) in the tooltip.
  • Rod of nightmares (Gaz'haragoth) has a new look - a violet glacial-style rod.
  • The stairs at the end of the Inquisition prison (Henricus) lead to the hall below instead of solid rock.
  • Loot tiers reworked: only upgradable equipment has a tier. The more common an item drops, the slightly lower its tier. From Demon level (6000+ experience) the rarest items drop as tier 10 (tier 11 from 15000 experience, e.g. Sight of Surrender), the rest tier 8-10. Bosses drop one tier higher than monsters of the same experience.
  • Market: new "Ranges" checkbox shows the minimum-maximum value of every bonus on the offered item. Upgrade now shows its real maximum (0 to the item tier).
  • The dimensional portals in the Darashia tomb (burster spectres) and in the Ankrahmun temple lead to the Dream Courts nexus (level 200).
  • Long item descriptions stay inside the tooltip.
  • Ultimate healing rune heals 10% less.
  • After an offensive spell all other spells (healing and support) wait 1 second.
  • Eternal Winter (exevo gran mas frigo) costs 650 mana instead of 900.
  • Blessings are shown at once after buying them, without a relog.
  • Autoloot says when you have no capacity, instead of "no space in the backpack".
  • The Talent Trees window opens at once.
  • Weapon proficiency also grows slowly from hitting a training dummy (2-5 experience per hit with a weapon, wand or rod).
  • Store accesses are for the character that bought them (written in the offer).
  • Client fixes from beta feedback: buttons under the equipment open the Trainer and Autoloot windows again after closing them; Kill Tracker pictures have the same size; item links in chat show the tooltip only over the link itself (also in the split chat), leave out the Unidentified word and are kept by Copy message; offers in the Market can be linked to chat (right click); the wiki item page has a Track drop button for the Drop Tracker; the Skills tab no longer repeats the critical and leech values from Attributes, which now show one Damage vs list and full names (Critical chance, Double attack chance...); the forge shows magical stone fragments correctly; Enter logs in again after Ctrl+G; the XP gain rate tooltip explains the stamina bonus.
  • Market: bought, cancelled and expired items go to the depot inbox; the offer list shows the newest offers first.
  • Crafting stones and the rarity infuser also work on items in your opened depot.

The client updates itself on start.