A big update after the gamemaster tests: reworked talent trees, a world surrounded by sea, new rules for umbral weapons, stronger status effects and a new look for the wiki, Store and Task Board. Talent trees - reworkThe stronger bonuses are now deeper in the trees, so your character grows stronger with every level. Several talents now take 3 points instead of 2 and almost every talent got a second bonus. - Knight - Battle Hardened and Stone Skin: 3 points. Bulwark also gives +3 armor per point. Warlord: new Veteran (cheaper attacks and experience), Inner Focus (mana and HP), Concussion and Adrenaline (with life leech), Battle Trance (HP/mana on kill and +1 magic level). New War Cry: +3 melee, life and mana leech, Monster Slayer, experience, speed, cheaper attacks and healing.
- Sorcerer - Elementalist focuses on fire and energy: new Pyromancy, Storm Caller, Necromancy, Overload and Arcane Fury, Arcane Resolve takes 3 points, and Glass Cannon and Cataclysm no longer give death damage (Cataclysm got resilience). Death stays in Blood Magic, which got Monster Slayer, speed, death crit, armor (Iron Skin takes 3 points) and resilience.
- Paladin - Marksman is now about physical damage: multi shot, faster attacks, physical crit and +attack (Divine Wrath); Sharpshooter gives -100 ms attack speed and multi shot. Sentinel: reworked Holy Light, Volley, Divine Protection, Holy Nova and Crusader, Stone Skin takes 3 points, Divine Aegis gives +10% healing. Ranger: every talent has a second bonus (holy crit, paralyze, burn, poison, bleed, leech), new Wrath of Light.
- Druid - Wrath of Nature now works like the sorcerer's Elementalist, with ice and earth instead of fire and energy (no more death damage): Frostbite and Shatter give crit damage, Thornlash damage and enemy resistance ignored, Withering +1 magic level and leech, Primal Fury crit and HP, Nature's Resolve takes 3 points and Wrath of the Wild gives resilience. Ironbark: Venom gives elemental resistances, Stone Skin takes 3 points (with HP), Heart of the Forest +3% magic dodge. Lifebinder: Healing Touch +mana, Gentle Guidance cheaper support spells and experience, Entangling Roots +life leech.
All talents are listed on the Features page and in the Build Simulator. Server stability- Fixed a server crash: soft boots with no time left crashed the server when worn. Now they turn into worn soft boots (repair them at an NPC). Firewalker boots and the helmet of the deep are protected the same way.
- Characters are saved every 5 minutes - after a crash you lose a few minutes at most.
- Fixed paying at NPCs (e.g. blessings) and the promotion at King Tibianus.
Bows and crossbows- Weapon proficiency: stars 1, 2, 4, 6 and 7 get a third choice - holy damage, holy crit chance and holy crit damage.
- Bows and crossbows roll one extra attribute, like two-handed weapons - up to 6.
Stamina- Stamina regenerates offline again: 1 minute for every 3 minutes offline, green stamina slower (1 per 10 minutes). On the training dummies it regenerates at half the offline speed.
- Low stamina (half experience, no loot) only starts at 4 hours instead of 14.
Umbral weapons and dream matter- Eruaran creates and improves umbral weapons up to T10 (create: T4-T7 depending on the dream matter you put in, improve +1, transform +2; a failed transformation lowers the tier by 1). Tiers T12-T15 only drop. The infuser no longer lowers the tier of umbral weapons.
- Dream matter is very rare. Sources: Gaz'haragoth - 1 per kill for the player with the biggest share of the fight; Mythic (1 in 4) and World Ending (1 in 2) monsters on Roshamuul. The loot rate does not raise this chance.
- Gaz'haragoth: announcements 15 and 5 minutes before he appears (with time and position), and the exact time is shown at login on Saturday and Sunday. His health scales with the number of level 150+ players online (full from 15 players).
- Eruaran tells you how many clusters of solace are missing and explains where to get the ingredients ("solace", "ingredients").
Combat- Burn, Bleed and Poison last 5 turns (every 2 s) and every turn hits as hard as the first one. The damage grows with Intelligence and can be critical.
- Status effects trigger from weapon attacks and from spells and runes, and they stack - up to 5 at once on one target.
Map- All empty black areas between the islands and at the edges of the world are now sea - on the in-game map, in the wiki and on the website map.
- Fixed the corner of Telas' house in Edron and a hole in the Roshamuul prison (floor 14).
Wiki, Skills, Store and Task Board- Wiki: cropped, centered pictures of monsters, bosses and NPCs; the Loot / Attacks tabs no longer overlap the list; improved Knowledge page.
- Skills: "XP Gain Rate" is now Experience Rate (green, red at low stamina). The "+" button shows a hint: click +1, Shift +10, Ctrl +100. "Server loot" is now Loot Rate.
- Store and Task Board have a new look (tabs, bigger tiles, monster pictures, NEW / ACTIVE / DONE tags).
Quests and more- Mana potions cost 80 gp at every NPC.
- The store shows Tibia Coins instead of gold coins.
- Chat: pasting (Ctrl+V / Shift+Insert) works.
- Website: the "Who is online" list matches the player counter.
- Scarlett Etzel (Cobra Bastion) can finally be defeated: step on the stone tile in front of the arena wall (level 150, once every 20 hours).
- Sea of Light: Shoddy Beggar answers "mission". What a Foolish Quest: swap the crate at Xodet's shop with a normal "Use".
- Dwarven Armor and The Ice Islands Quest are marked as done in the Quest Log (also for players who did them before). The Close button of the Quest Log is in the bottom right corner.
- !explore finds places from 10 tiles away, shows the coordinates of the missing ones and points you in their direction.
- Hall of Legends: "How" hints for the server's own achievements (e.g. Areas of Effect: donate 1,000,000 gp in total with !donate).
- The piggy bank works again, loyalty tokens weigh 10x less, rarity frames on the ground appear at once, highlighted NPC words cover the whole word, and the unused "Assign Passive Ability" option is gone from the action bar.
The client updates itself on start. |