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OurTibia
Server start 6 Nov · 18:00 CET13days16hours26min21sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
12.10.2026 -
Changelog #38 (12.10.2026)

Chat links to the wiki and a few quick fixes from your reports.

Wiki links in chat

  • New Link to chat button in the wiki (top right): it puts a link to the open page into the chat line, e.g. [Magic Plate Armor]. Everybody who clicks it in the chat opens the same wiki page - items, monsters, bosses, NPCs and spawns on the map.
  • where is <npc> (e.g. where is Rashid) now answers in Local Chat, so the players around you see it too. The answer shows the town and a clickable link that opens the wiki map at the NPC - no coordinates any more.

Other

  • Identifying an item or rerolling its attributes no longer writes the full stat list into the Server Log - a short message is shown on screen and the stats are in the item tooltip.
  • Wiki - Items & Loot: the Buy from / Sell to lists scroll much faster.

The client updates itself at start.


News icon
12.10.2026 -
Changelog #37 (12.10.2026)

More fixes after your reports from 12.10 (thanks Tobeto!).

Kill Tracker and tasks

  • Every monster needs twice as many kills per Kill Tracker star (common monsters: 200 kills for the 1st star; the 8th star still needs at most 20,000). Rarer monsters still need fewer kills (Manticore and Hero: 50 for the 1st star).
  • Long monster names in the Kill Tracker end with "...", the kill counter is centered. The window is now called Task Tracker.
  • Task Board: unlocking the 3rd row is better visible and asks for confirmation first.

Bosstiary

  • Every boss tile has a progress bar to the next stage, the details show the rewards in plain words and a Wiki page button.
  • No more "last seen" - Nemesis bosses appear at random in their region (the map shows the area).

Wiki

  • Map & Spawns: separate Monsters / Bosses / NPCs lists, spawns are hidden until you pick a monster or press Show all spawns, the My position button marks your character on the map, and the arrows at the bottom switch the locations of the chosen monster.
  • The open tab stays highlighted, the page arrows sit next to the page number.
  • Knowledge: centered category buttons, the list scrolls and groups (Outfits, Mounts, Talent Trees...) open properly.

Other

  • Rarity frames (Common - World Ending) are back on items in backpacks and on equipped items - only the value frames of items without a rarity stay off.
  • Item rarity in the look text is written in small letters ("You see a mythical ring").
  • Quest log: Show hidden shows all quests together with the hidden ones.
  • Game Store: the useless gold counter was removed.
  • Autoloot: the page numbers 1-4 are centered.
  • /ghost works for every gamemaster.
  • Use 100 gold coins to change them into 1 platinum coin (and 100 platinum into 1 crystal coin); use a platinum or crystal coin to change it back - like in Tibia. Auto conversion in Autoloot is free.
  • Website: the character name is checked while you type.

The client updates itself at start.


News icon
12.10.2026 -
Changelog #36 (12.10.2026)

Beta rewards, Nemesis bosses, the weekend Bewitched event, a big round of fixes after the server audit and fixes for everything you reported on 12.10.

Open beta - rewards and dates

  • The open beta lasts until 1 November 2026. Then account registration opens for everyone and the official start is on 6 November 2026, 18:00.
  • Top 3 levels: store points + $100 / $60 / $40 (USD prize pool $200). Top 10 testers: level x store points.
  • Every character gets full stamina once at the next login. The beta info is shown at every login.

Nemesis bosses and the Bosstiary (!bosstiary)

  • 15 bosses in three categories (Bane, Archfoe, Nemesis) appear at random places on the map, with no fixed time.
  • Everyone who dealt at least 5% of the boss's hit points gets extra rewards in the reward chest: loyalty tokens, fragments, stones, infusers and an unidentified item of the boss. The best player gets one more roll.
  • Kills give Bosstiary stages (Prowess / Expertise / Mastery) and points; points give permanent bonuses.
  • New Bosstiary window: Bane / Archfoe / Nemesis tabs, boss tiles, details, rewards and a map of the spawn area.

Bewitched - every weekend (Friday 18:00 - Sunday 18:00)

  • The swamp witches brew a potion in their cauldron on the clearing east of Venore. Every 8 hours a new ingredient is needed - the whole server has to bring 60 of it (use the item on the cauldron or tell Minzy "ingredients").
  • A finished phase gives everyone 2 hours of Experience Boost and the Bane Bringers attack the clearing. A failed phase spoils the brew and ends the event.
  • Minzy trades favour points for potions and ravens (mounts). New achievements: Banebringers' Bane and Honorary Witch.

New

  • Super Rarity Infuser (10 Rarity Infusers + 450,000 gp): makes an item unidentified and keeps its tier (the normal Rarity Infuser lowers the tier by 1). It has its own purple look and fits in the Stone Sack.
  • Lasting Light Wand: charged with 10 loyalty tokens per 12 hours of light, no automatic charging. Light effects are back on in the client (torches, spells, day and night; set the brightness in Options - Ambient light).
  • !explore: instead of coordinates every place has a random spot marked with a small flame (only players who still need it see it).
  • Frag Remover in the store: removes all unjustified frags and the red/black skull. Once per 7 days, not with a PZ lock or in battle.
  • Dismantling Hammer can be bought from the equipment NPCs again (5,000 gp, 5 charges).

Map

  • Venore and the whole island around it are back to the old look - the new real-map pieces (ship, pier, new roofs, new coast) are gone.

Kill Tracker, Task Board and wiki

  • The Kill Tracker counts spawns from the real map file (with the new islands): Manticore and Hero have 53 spawns, so the first star needs 25 kills, not 5.
  • Daily and weekly Task Board tasks also depend on the number of spawns: rarer creatures need fewer kills (running tasks were recalculated). The creatures still match your level. The old !daily is gone - daily tasks are on the Task Board (!tasks) and rerolls cost no gold.
  • The in-game wiki (Map & Spawns, Bestiary) shows the spawns of the new islands. Dragging and zooming the wiki map is much faster.

Balance and fixes

  • Constitution no longer lowers spell mana costs (a bug made spells up to 50% cheaper).
  • Ultimate and Intense Healing Runes heal more again: runes are no longer part of the -20% spell healing nerf.
  • Red/black skull follows the server config: red skull from 3 unjustified kills a day, black skull from 6 (7 days), banishment from 9 (x2 for 7 days, x3 for 30 days).
  • World boss and Gaz'haragoth: healing counts for the reward only next to the boss (12 tiles, same floor).
  • The forge (craft, upgrade, apply) works only at a crafting station. Task Board boss arenas are released after death or leaving another way than the portal.
  • Autosave: a full server save every 15 minutes and a save right after store purchases, coin transfers and market deals.
  • Big depots (220+ items) no longer disconnect the client. Packet flood protection for the store, wiki, Task Board and market.
  • Items without a rarity no longer get value frames (NPC price colours) - those colours are shown in the Loot channel and loot messages. Rarity frames (Common - World Ending) stay. The tooltip shows just the tier.
  • Loyalty tokens weigh nothing. The client is always in English.
  • Group Finder, Task Board and Market fit into a small game window. The updater finishes an interrupted update at the next start.

Website

  • Captcha when creating an account or a character; security fixes. Beta info and rewards on the front page, promo images in 2x resolution.
  • Highscores on phones: outfit images no longer move together with the page.

The client updates itself at start.