Beta rewards, Nemesis bosses, the weekend Bewitched event, a big round of fixes after the server audit and fixes for everything you reported on 12.10. Open beta - rewards and dates- The open beta lasts until 1 November 2026. Then account registration opens for everyone and the official start is on 6 November 2026, 18:00.
- Top 3 levels: store points + $100 / $60 / $40 (USD prize pool $200). Top 10 testers: level x store points.
- Every character gets full stamina once at the next login. The beta info is shown at every login.
Nemesis bosses and the Bosstiary (!bosstiary)- 15 bosses in three categories (Bane, Archfoe, Nemesis) appear at random places on the map, with no fixed time.
- Everyone who dealt at least 5% of the boss's hit points gets extra rewards in the reward chest: loyalty tokens, fragments, stones, infusers and an unidentified item of the boss. The best player gets one more roll.
- Kills give Bosstiary stages (Prowess / Expertise / Mastery) and points; points give permanent bonuses.
- New Bosstiary window: Bane / Archfoe / Nemesis tabs, boss tiles, details, rewards and a map of the spawn area.
Bewitched - every weekend (Friday 18:00 - Sunday 18:00)- The swamp witches brew a potion in their cauldron on the clearing east of Venore. Every 8 hours a new ingredient is needed - the whole server has to bring 60 of it (use the item on the cauldron or tell Minzy "ingredients").
- A finished phase gives everyone 2 hours of Experience Boost and the Bane Bringers attack the clearing. A failed phase spoils the brew and ends the event.
- Minzy trades favour points for potions and ravens (mounts). New achievements: Banebringers' Bane and Honorary Witch.
New- Super Rarity Infuser (10 Rarity Infusers + 450,000 gp): makes an item unidentified and keeps its tier (the normal Rarity Infuser lowers the tier by 1). It has its own purple look and fits in the Stone Sack.
- Lasting Light Wand: charged with 10 loyalty tokens per 12 hours of light, no automatic charging. Light effects are back on in the client (torches, spells, day and night; set the brightness in Options - Ambient light).
- !explore: instead of coordinates every place has a random spot marked with a small flame (only players who still need it see it).
- Frag Remover in the store: removes all unjustified frags and the red/black skull. Once per 7 days, not with a PZ lock or in battle.
- Dismantling Hammer can be bought from the equipment NPCs again (5,000 gp, 5 charges).
Map- Venore and the whole island around it are back to the old look - the new real-map pieces (ship, pier, new roofs, new coast) are gone.
Kill Tracker, Task Board and wiki- The Kill Tracker counts spawns from the real map file (with the new islands): Manticore and Hero have 53 spawns, so the first star needs 25 kills, not 5.
- Daily and weekly Task Board tasks also depend on the number of spawns: rarer creatures need fewer kills (running tasks were recalculated). The creatures still match your level. The old !daily is gone - daily tasks are on the Task Board (!tasks) and rerolls cost no gold.
- The in-game wiki (Map & Spawns, Bestiary) shows the spawns of the new islands. Dragging and zooming the wiki map is much faster.
Balance and fixes- Constitution no longer lowers spell mana costs (a bug made spells up to 50% cheaper).
- Ultimate and Intense Healing Runes heal more again: runes are no longer part of the -20% spell healing nerf.
- Red/black skull follows the server config: red skull from 3 unjustified kills a day, black skull from 6 (7 days), banishment from 9 (x2 for 7 days, x3 for 30 days).
- World boss and Gaz'haragoth: healing counts for the reward only next to the boss (12 tiles, same floor).
- The forge (craft, upgrade, apply) works only at a crafting station. Task Board boss arenas are released after death or leaving another way than the portal.
- Autosave: a full server save every 15 minutes and a save right after store purchases, coin transfers and market deals.
- Big depots (220+ items) no longer disconnect the client. Packet flood protection for the store, wiki, Task Board and market.
- Items without a rarity no longer get value frames (NPC price colours) - those colours are shown in the Loot channel and loot messages. Rarity frames (Common - World Ending) stay. The tooltip shows just the tier.
- Loyalty tokens weigh nothing. The client is always in English.
- Group Finder, Task Board and Market fit into a small game window. The updater finishes an interrupted update at the next start.
Website- Captcha when creating an account or a character; security fixes. Beta info and rewards on the front page, promo images in 2x resolution.
- Highscores on phones: outfit images no longer move together with the page.
The client updates itself at start. |