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OurTibia
Server start 6 Nov · 18:00 CET13days17hours29min06sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
14.10.2026 -
Changelog #41 (14.10.2026)

A big balance update: new healing formulas, stronger runes, item and stat caps, better Double Attack and Adrenaline Rush, and a lot of fixes.

Healing

  • New healing formulas. Knights heal like before with the Ultimate Healing Rune. Exura vita heals 10% more than UH, exura san 20% more and exura sio 40% more.
  • Every vocation heals by its own scale: where a knight heals 1,000 with UH, a paladin heals about 1,400 with exura san, a sorcerer 1,800 and a druid 2,200 with exura sio.
  • Mana potion and Ultimate/Intense Healing Rune can now really be used 0.5 s after each other (the server forced 1 s before).

Spells and runes

  • All attack runes except Sudden Death deal 32% more damage (Great Fireball, Avalanche, Explosion, Heavy Magic Missile, Icicle, Stalagmite, Thunderstorm, Stone Shower, Holy Missile, Soulfire...).
  • Strikes (exori vis, mort, flam, tera, frigo): -10% damage.
  • Fire Wave (exevo flam hur): -50% damage. Ice Wave (exevo frigo hur): -10% damage.
  • Blood Pact (utito mas tempo) has a 30 s cooldown (lasts 15 s).
  • Infernal Rain without monsters in range does not use mana or the cooldown any more.
  • Paralyze Rune no longer blocks your attack spells and runes for 6 s.

PvP

  • Players deal 45% of their damage to other players (was 50%).

Character stats

  • Dexterity: attack speed max 30%, enemy armor ignored max 50%, enemy physical resistance ignored max 15%.
  • Intelligence: enemy elemental resistance ignored max 10%.
  • Luck: 0.06% critical chance per point (max 50%) and new +0.025% critical damage per point (max +20%).

Rarity items

  • Tier 10 maximum values: life/mana leech 1%, attack speed -100 ms, physical/elemental damage 8%, Monster Slayer 5%, damage vs creature type 10%, mana potion efficiency 20%, absorb damage as mana 4%. Items you already have were adjusted automatically.
  • Adrenaline Rush: while it is active your physical and magic dodge are raised by 5x its chance (5% = +25% dodge for 3 s). You see ADRENALINE! above your character and then a haste icon.
  • Guardian: a shield icon above your character while it protects you.
  • Double Attack is a whirlwind now: the extra hit also strikes up to 2 more monsters next to you.
  • Rarity bonuses of 32 items did not work at all (for example sapphire amulet, Ferumbras' hat, umbral weapons, staff and rod of nightmares). Fixed.
  • Stone of Reforge: new rolls keep the +5% per upgrade level of the item.
  • The mana potion efficiency tooltip is correct now.

Weapon proficiency, outfits and talents

  • Weapon proficiency perks are weaker: -40% on the weakest weapons, -10% on the strongest, -20% on average.
  • Enchanted melee weapons (fiery, icy, earth and energy versions) hit physically, so their perks are physical now - before their fire/ice/earth/energy perks did nothing.
  • Outfit and mount bonuses: -20%.
  • Hex (sorcerer): the curse counts your death damage, so Dark Pact, Necromancy Mastery and Vampirism raise it.
  • Rally (knight): +1.5% damage per point for you and your party (it gave resilience before).
  • Venom (druid): 5% chance per point to poison with earth hits, plus elemental resistances.
  • Support spell cost reduction (talents, items) also makes runes and ammunition cheaper to conjure.

Boss bar and world bosses

  • New boss health bar at the top of the game window: portrait, name and hit points of every boss on your screen.
  • The daily world boss is now always one of the big bosses that have no normal spawn on the map (Demodras, The Old Widow and Zulazza are no longer world bosses).

Other

  • The Experience Boost from the store is a real +10% of your experience rate now.
  • Boosted creatures: the hard one gets 0 to +20% experience.
  • After an attack spell other spells wait 0.5 s again (not 1 s).
  • Store: clearer sorting, outfits and mounts list one bonus per line, global boosts as icons with the time left, History opens inside the store.
  • Task Board: the button opens and closes it, the reason is shown on the screen, long names end with "...".
  • Items with a duration (ring of regeneration...) show their time left in backpacks; the item tooltip shows the rarity frame.
  • "Exclude from auto-loot" is offered only for creature products.
  • Wiki: NPCs and bosses in alphabetical order, and map links in the chat show a small map of the place.
  • Skills window: skills and offline training can be hidden, speed is green only while hasted and red only while paralysed.
  • Action bar: spell names are never cut in the middle of a word.
  • Website: the build simulator, crafting page and talents use the new values.

News icon
13.10.2026 -
Changelog #40 (13.10.2026)

Item frames like on Mythibia, REFLECT!, no more black skull and a lot of map and client fixes.

Items

  • New rarity frames: soft, see-through frames drawn behind the item, in backpacks and on equipped items. Common grey, Rare blue, Epic purple, Legendary gold, Mythic red, World Ending red with gold.
  • A corpse that holds an unidentified item glows purple again - also when several corpses lie on the same square.
  • Corpses open fully: the window shows every row of loot at once and goes to a side panel with enough room. "Open containers maximized" also works when a bigger container opens in the same window.

Combat and PvP

  • Reflect shows a REFLECT! effect over your character (like CRIT! and DODGE!) and the Server Log says how much damage you sent back.
  • Reflect now works in PvP too: 30% of the damage you take goes back to a monster, 15% to a player (player damage is halved).
  • No black skull any more. The red skull stays (3 unjustified kills in 24 h, 6 in 7 days, 9 in 30 days, lasts 3 days). Reaching the old black skull limit (6 / 12 / 18) means a 3 days banishment instead.

Map and world bosses

  • The Gray Island boat landing is back - after the 12.10 update ships dropped you into the sea.
  • The small island with the ruin east of Venore is back, and the strange dark water spots around Venore are gone.
  • Black holes in the ground near Edron fixed.
  • Orshabaal (Thursday world boss) has a new place: 33118, 31700, 7.
  • All world bosses and Gaz'haragoth are shown on the wiki map in the client and on the map on the website.

Client

  • where is <npc> now works in World Chat, English Chat and Help - the answer appears in the same channel with a link to the wiki map.
  • Chat: Ctrl+Backspace and Ctrl+Delete remove one word, also in the middle of a sentence.
  • Autoloot: only the selected loot setup button (1-4) is green.
  • Item tooltips: NPC sell prices and weights are updated for all items.
  • The game window and the program are now called OurTibia (with our icon).

Website

  • Follow us on TikTok, Facebook and Instagram - the links are next to Discord on every page.
  • The skull system table shows the real limits.

The client updates itself at start.


News icon
12.10.2026 -
Changelog #39 (12.10.2026)

A quick depot fix.

  • Items bound to you (from the Task Shop) can be put into your depot chest and your inbox again. Before, the depot refused them - only the locker itself accepted them, so it looked like the depot did not work for characters carrying bound items.