A big balance update: new healing formulas, stronger runes, item and stat caps, better Double Attack and Adrenaline Rush, and a lot of fixes. Healing- New healing formulas. Knights heal like before with the Ultimate Healing Rune. Exura vita heals 10% more than UH, exura san 20% more and exura sio 40% more.
- Every vocation heals by its own scale: where a knight heals 1,000 with UH, a paladin heals about 1,400 with exura san, a sorcerer 1,800 and a druid 2,200 with exura sio.
- Mana potion and Ultimate/Intense Healing Rune can now really be used 0.5 s after each other (the server forced 1 s before).
Spells and runes- All attack runes except Sudden Death deal 32% more damage (Great Fireball, Avalanche, Explosion, Heavy Magic Missile, Icicle, Stalagmite, Thunderstorm, Stone Shower, Holy Missile, Soulfire...).
- Strikes (exori vis, mort, flam, tera, frigo): -10% damage.
- Fire Wave (exevo flam hur): -50% damage. Ice Wave (exevo frigo hur): -10% damage.
- Blood Pact (utito mas tempo) has a 30 s cooldown (lasts 15 s).
- Infernal Rain without monsters in range does not use mana or the cooldown any more.
- Paralyze Rune no longer blocks your attack spells and runes for 6 s.
PvP- Players deal 45% of their damage to other players (was 50%).
Character stats- Dexterity: attack speed max 30%, enemy armor ignored max 50%, enemy physical resistance ignored max 15%.
- Intelligence: enemy elemental resistance ignored max 10%.
- Luck: 0.06% critical chance per point (max 50%) and new +0.025% critical damage per point (max +20%).
Rarity items- Tier 10 maximum values: life/mana leech 1%, attack speed -100 ms, physical/elemental damage 8%, Monster Slayer 5%, damage vs creature type 10%, mana potion efficiency 20%, absorb damage as mana 4%. Items you already have were adjusted automatically.
- Adrenaline Rush: while it is active your physical and magic dodge are raised by 5x its chance (5% = +25% dodge for 3 s). You see ADRENALINE! above your character and then a haste icon.
- Guardian: a shield icon above your character while it protects you.
- Double Attack is a whirlwind now: the extra hit also strikes up to 2 more monsters next to you.
- Rarity bonuses of 32 items did not work at all (for example sapphire amulet, Ferumbras' hat, umbral weapons, staff and rod of nightmares). Fixed.
- Stone of Reforge: new rolls keep the +5% per upgrade level of the item.
- The mana potion efficiency tooltip is correct now.
Weapon proficiency, outfits and talents- Weapon proficiency perks are weaker: -40% on the weakest weapons, -10% on the strongest, -20% on average.
- Enchanted melee weapons (fiery, icy, earth and energy versions) hit physically, so their perks are physical now - before their fire/ice/earth/energy perks did nothing.
- Outfit and mount bonuses: -20%.
- Hex (sorcerer): the curse counts your death damage, so Dark Pact, Necromancy Mastery and Vampirism raise it.
- Rally (knight): +1.5% damage per point for you and your party (it gave resilience before).
- Venom (druid): 5% chance per point to poison with earth hits, plus elemental resistances.
- Support spell cost reduction (talents, items) also makes runes and ammunition cheaper to conjure.
Boss bar and world bosses- New boss health bar at the top of the game window: portrait, name and hit points of every boss on your screen.
- The daily world boss is now always one of the big bosses that have no normal spawn on the map (Demodras, The Old Widow and Zulazza are no longer world bosses).
Other- The Experience Boost from the store is a real +10% of your experience rate now.
- Boosted creatures: the hard one gets 0 to +20% experience.
- After an attack spell other spells wait 0.5 s again (not 1 s).
- Store: clearer sorting, outfits and mounts list one bonus per line, global boosts as icons with the time left, History opens inside the store.
- Task Board: the button opens and closes it, the reason is shown on the screen, long names end with "...".
- Items with a duration (ring of regeneration...) show their time left in backpacks; the item tooltip shows the rarity frame.
- "Exclude from auto-loot" is offered only for creature products.
- Wiki: NPCs and bosses in alphabetical order, and map links in the chat show a small map of the place.
- Skills window: skills and offline training can be hidden, speed is green only while hasted and red only while paralysed.
- Action bar: spell names are never cut in the middle of a word.
- Website: the build simulator, crafting page and talents use the new values.
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