- Smoothness: No more freezes when many monsters die at once with analyzers open (Loot, Hunting, Impact, Input)
- Smoothness: Drinking potions no longer blocks opening corpses, moving rings or attacking (potion after potion still has 1 s)
- Task Board: A free reroll every 20 levels (20, 40, 60...) - separately for daily and weekly
- Task Board: Once per week "Stronger monsters": daily tasks from monsters of a higher level, weekly tasks from the next category up - better rewards
- Event bosses: Bullwark (Monday) and Lloyd (Tuesday): equipment is always T7-T10, the rarer the item, the higher the tier
- Economy: Runes like on RL Tibia: mana and soul to make them, charges and NPC prices (e.g. SD: 985 mana, 5 soul, 3 charges, 162 gp per charge)
- Economy: Rare+ monsters drop platinum coins (1-90, by the strength of the monster)
- Economy: Loyalty Store: Golden Backpack removed, Amulet of Loss costs 70 tokens
- Forge: New item: Super Astral Protector (red Astral Protector). Drops like the Super Rarity Infuser (rare+ monsters, bosses, very low chance) or craft it: 10 Astral Protectors + 260,000 gp. It gives +20% upgrade success chance (of the base), a failed upgrade does not drop a level and it also works on +0. Each attempt has a 20% chance to burn it out. Pick it with its own tick box in the crafting station
- Forge: Crafting: Super Rarity Infuser 10 Rarity Infusers + 190,000 gp (was 450,000), Minor Stone of Lock 5,800 gp (was 10,000), Major Stone of Lock 128 fragments + 52,000 gp (was 180 + 60,000)
- Forge: An Astral Protector can no longer be used when upgrading from +0 to +1 (it protected nothing)
- Stats: Mana/HP regeneration in Skills is rounded to whole numbers
- Stats: The experience bonus of items is shown in Skills and counted in the Experience rate
- Training: After a relog on a training spot the character stays in the same place and keeps training
- Map: 135 black holes in the terrain filled
- Map: Protection zone removed around 33170, 31810
- Map: Shop counters can no longer be walked on (clicking a counter does nothing)
- Kill Tracker: Slimes are counted, their summons are not
- Other changes: Rotworms drop gold more often (+10%: 79.5% -> 87.5%)
- Other changes: Group Finder daily bosses are easier: Grimbold Ironwarden 10,000 HP, Hydrakis the Venomcoil 32,000 HP, Venom Sprout 1,200 HP (was 1,500)
- Other changes: Spellbooks no longer roll Shielding (Magic level only); old spellbooks with Shielding get another attribute of the same strength once
- Other changes: Fix: quest rewards above T10 now drop at their real tier (The Inquisition T11, Wrath of the Emperor T12)
- Other changes: Weapon Proficiency: new look (mastery frame, 7 star bars, big perk icons with locks, chosen perks), name search and All/1H/2H filter, no throwing weapons, reset asks for confirmation
- Other changes: Wiki: framed pictures next to names, search pictures are back, "Locate on map" works, Map & Spawns opens at once with sorted lists, potions no longer dropped are gone from loot lists, Nightfiend has its real sprite, smaller window
- Other changes: Kill Tracker: progress bar under the name, 8 stars across the full width
- Other changes: Fix: the control button panel resizes at once; with the character list (Ctrl+G) open the keys no longer move your character
- Other changes: VIP list: long names cut with "..." (full name in the tooltip); fix: 21-letter names can be added
- Other changes: Task Board: bigger Paw and Fur points and reward icons; fix: the Task Shop no longer jumps when you click a product
- Other changes: Group Finder: fix for the previous boss picture staying visible
- Other changes: Website: Achievement Points highscores removed, new item images
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