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OurTibia
Server start 6 Nov · 18:00 CET14days00hours38min21sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
22.10.2026 -
Changelog #68 (22.10.2026)
  • Training: The training room is a no-logout zone: leave through the exit portal first (GMs unchanged)
  • Training: The online soul bonus is halved inside training rooms
  • Stats: Experience rate in Skills includes the x1.5 stamina bonus above 22 h (the tooltip shows the bonus time left) and refreshes on every stamina change
  • Grizzly Adams / Paw and Fur: Boss entries add up: every finished task = +1 entry, the portal shows "Entries left"
  • Grizzly Adams / Paw and Fur: Wiki: "Locate on map" for Grizzly task bosses shows the boss portal, what unlocks it and your entries; the Task Board boss tooltip shows the entries
  • Grizzly Adams / Paw and Fur: All boss portals stand on the map; the Hemming portal moved to a reachable tile
  • Task Board: Bigger daily rewards: experience x1.5, gold x2 (weekly unchanged)
  • Task Board: "Stronger monsters" removed
  • Task Board: Weekly tasks can no longer be rerolled; the free reroll also raises the price of the next one
  • Task Board: No information text at the bottom of the Task Board
  • Market: Items are listed from your depot (the depots of all towns and the inbox, also inside containers), not from the backpack; only brand new items (no used rings, charges etc.)
  • Market: Identical items are listed once with the total amount; one offer can hold more than 100 pieces of a stackable item
  • Market: "Anonymous" option: the offer list shows "Anonymous" instead of your name
  • Market: Offer description with rarity, tier, base stats and attributes (with rolls), the item picture next to it
  • Market: Price stats of the last 7 days (lowest, highest, average)
  • Market: History with Sold/Bought tabs and item tooltips
  • Market: The BUY list shows only items that are on offer; pages "< 1 / 5 >", sorting by seller, alphabetical order
  • Map: Shores: 37 spots on the surface where grass touched the water without a shore (e.g. Liberty Bay) got the shore border
  • Map: No more black squares in the player view in caves and underground areas (Hero Cave and others, floors 8-15)
  • Map: Client fix: mountain and earth edges (e.g. at shores) no longer leave black squares
  • Map: Open passthroughs in shop counters are a normal passage again; only staff can open or close them
  • Houses: Anybody can throw an item into a house (over a counter or through a window); only invited players can take it
  • Banuta: Bought Banuta access works: the Deeper Banuta shortcut lets you through and Lorek in Port Hope sails you to Banuta (Chor and Mountain still need the rank)
  • Economy: Berserk, Mastermind and Bullseye Potions are back in the Task Shop, on the market and at NPCs (still no monster drop)
  • Kill Tracker and Wiki: "Track kills" in the Wiki (monster details): up to 10 tracked creatures always shown in the Kill Tracker ("Tracked Kills")
  • Kill Tracker and Wiki: Kill Tracker menu: sections can be switched off, sorting by name, % or kills left
  • Kill Tracker and Wiki: Wiki: Items & Loot, Bestiary and Bosstiary results are paged, long details scroll, every item has a category
  • Look: Rare items have a soft, "breathing" glow instead of a hard frame
  • Look: Boost bar: Community Boost tile (progress to one million gold, a click opens the Store); no chat message when a boost ends
  • Look: Guild window: guild balance, upgrade costs tooltip, the guild message in its own panel (the leader edits it there)
  • Look: Attribute "Mana regen" instead of "Mana per regeneration tick"
  • Website: Achievements are back in the highscores, new item images, the guild list of the chosen world, Crafting page fixes
  • Other changes: Fix: enchanting a weapon with a gem (e.g. small enchanted amethyst) no longer wipes its rarity, and when the charges run out it turns back into the plain weapon with its attributes
  • Other changes: Shimmer Swimmer: can be caught in the great lake north of Port Hope (5% chance per bite, one per 20 hours)
  • Other changes: Less stutter when many monsters die at once: the Kill Tracker refreshes at most every 0.3 s (it was rebuilt on every kill)
  • Other changes: Parchment Room Quest: taking the reward from the coffin summons 4 demons around the player
  • Other changes: Demon Helmet Quest: the key 6010 door needs its key again (also other key doors closed after opening); the wall opens with a player on one switch and any creature (player, summon, monster) on the other
  • Other changes: Pits in the middle of spawns (ringed by floor with edges) stay black, like on RL
  • Other changes: Mark chance also works with wand and rod hits (every vocation), spells and runes still mark too
  • Other changes: Fix: the tooltip of an item linked in chat no longer sticks and no longer shows an old/someone else's item (also after a server restart)
  • Other changes: Smoother walking with the arrow keys (no stop after every step)
  • Other changes: Less stutter from area spells on many monsters (fewer HUD packets)
  • Other changes: Last Deaths: a rare+ monster is written with its full name (e.g. "Epic Fiery Dragon")

Needs a server restart and a client update.


News icon
21.10.2026 -
Changelog #67 (21.10.2026)
  • Smoothness: No more freezes when many monsters die at once with analyzers open (Loot, Hunting, Impact, Input)
  • Smoothness: Drinking potions no longer blocks opening corpses, moving rings or attacking (potion after potion still has 1 s)
  • Task Board: A free reroll every 20 levels (20, 40, 60...) - separately for daily and weekly
  • Task Board: Once per week "Stronger monsters": daily tasks from monsters of a higher level, weekly tasks from the next category up - better rewards
  • Event bosses: Bullwark (Monday) and Lloyd (Tuesday): equipment is always T7-T10, the rarer the item, the higher the tier
  • Economy: Runes like on RL Tibia: mana and soul to make them, charges and NPC prices (e.g. SD: 985 mana, 5 soul, 3 charges, 162 gp per charge)
  • Economy: Rare+ monsters drop platinum coins (1-90, by the strength of the monster)
  • Economy: Loyalty Store: Golden Backpack removed, Amulet of Loss costs 70 tokens
  • Forge: New item: Super Astral Protector (red Astral Protector). Drops like the Super Rarity Infuser (rare+ monsters, bosses, very low chance) or craft it: 10 Astral Protectors + 260,000 gp. It gives +20% upgrade success chance (of the base), a failed upgrade does not drop a level and it also works on +0. Each attempt has a 20% chance to burn it out. Pick it with its own tick box in the crafting station
  • Forge: Crafting: Super Rarity Infuser 10 Rarity Infusers + 190,000 gp (was 450,000), Minor Stone of Lock 5,800 gp (was 10,000), Major Stone of Lock 128 fragments + 52,000 gp (was 180 + 60,000)
  • Forge: An Astral Protector can no longer be used when upgrading from +0 to +1 (it protected nothing)
  • Stats: Mana/HP regeneration in Skills is rounded to whole numbers
  • Stats: The experience bonus of items is shown in Skills and counted in the Experience rate
  • Training: After a relog on a training spot the character stays in the same place and keeps training
  • Map: 135 black holes in the terrain filled
  • Map: Protection zone removed around 33170, 31810
  • Map: Shop counters can no longer be walked on (clicking a counter does nothing)
  • Kill Tracker: Slimes are counted, their summons are not
  • Other changes: Rotworms drop gold more often (+10%: 79.5% -> 87.5%)
  • Other changes: Group Finder daily bosses are easier: Grimbold Ironwarden 10,000 HP, Hydrakis the Venomcoil 32,000 HP, Venom Sprout 1,200 HP (was 1,500)
  • Other changes: Spellbooks no longer roll Shielding (Magic level only); old spellbooks with Shielding get another attribute of the same strength once
  • Other changes: Fix: quest rewards above T10 now drop at their real tier (The Inquisition T11, Wrath of the Emperor T12)
  • Other changes: Weapon Proficiency: new look (mastery frame, 7 star bars, big perk icons with locks, chosen perks), name search and All/1H/2H filter, no throwing weapons, reset asks for confirmation
  • Other changes: Wiki: framed pictures next to names, search pictures are back, "Locate on map" works, Map & Spawns opens at once with sorted lists, potions no longer dropped are gone from loot lists, Nightfiend has its real sprite, smaller window
  • Other changes: Kill Tracker: progress bar under the name, 8 stars across the full width
  • Other changes: Fix: the control button panel resizes at once; with the character list (Ctrl+G) open the keys no longer move your character
  • Other changes: VIP list: long names cut with "..." (full name in the tooltip); fix: 21-letter names can be added
  • Other changes: Task Board: bigger Paw and Fur points and reward icons; fix: the Task Shop no longer jumps when you click a product
  • Other changes: Group Finder: fix for the previous boss picture staying visible
  • Other changes: Website: Achievement Points highscores removed, new item images

News icon
20.10.2026 -
Changelog #66 (20.10.2026)
  • Fishing: the shallow water that could not be fished (10 440 tiles across the map) is now normal fishable water.
  • Training Dummy: a training dummy can no longer kill a player.
  • Gaz'haragoth: Staff of Nightmares and Rod of Nightmares drop again (1.5%).
  • Game Wiki - Map & Spawns: spawns come from the current map (81 899 spawns, before 57 226), 118 missing monsters added, the visible map area always gets its markers first.
  • Game Wiki - pictures: 160 wrong monster/NPC pictures fixed and 674 creatures got a picture.
  • Game Wiki - drops: loot lists rebuilt from the current monsters (375 creatures, 420 items).
  • Tooltips: skill, stamina and offline training progress shows 2 decimals with %, e.g. "You have 65.28% to go".