Quest access for the late islands, the Cults of Tibia boss rooms, a new Damage Calculator, fair damage over time and many fixes. Quest access- Oramond (surface and glooth): The Black Knight Quest - the captains sail there only after it.
- Quirefang: Pits of Inferno (the vortex on Gray Island).
- Oramond demon dungeon and Roshamuul: Black Knight + Pits of Inferno + The Inquisition.
- Issavi, the True Asura vaults and the Cobra Bastion: all of the above + Wrath of the Emperor.
- The captain, NPC or door tells you which quests you are missing. Everything is listed in the in-game Wiki (Quest Access).
- Store (beta tests only): All Quest Access (Beta) opens all of these places without the quests.
Cults of Tibia- The boss complex under Edron works: The False God, Ravenous Hunger, The Souldespoiler, The Unarmored Voidborn, The Corruptor of Souls, Essence of Malice and The Sandking (lever under Darashia).
- Each room: lever for 1-5 players, 20 minutes inside, one fight every 20 hours. The entrance portal tells you how long you still have to wait.
Damage over time- DoTs no longer stack. Only the strongest DoT of each element works on a target, different elements run at the same time.
- A weaker DoT of the same element (from you or another player) is not added, but the running one starts again from the first tick.
Damage Calculator- New window (button in the top bar): the damage range of every attack spell and rune you can use now, normal and critical, your healing spells and runes (also utura sio), and your weapon hit with and without a critical.
World bosses and daily bosses- Verminor, Bazir and Lizard Abomination have real loot now. Item tiers of world bosses are fixed by how rare the item is (Verminor / Lizard Abomination / Bazir / Orshabaal T7-T10, Morgaroth / Ghazbaran T9-T11, Ferumbras T10-T11).
- Daily bosses: their ultimate attacks deal fixed damage (by the boss difficulty) instead of % of your health; their hit points no longer depend on the group size; paladins join only as damage dealers.
Combat- Mana potion bonuses (Intelligence + potion efficiency) are one added value and work on mana potions only. Constitution no longer raises healing.
- Talent mana leech -20%. Area hits: leech is 100% on the first monster, 80% on the second, 60% on the third... and the regained mana and health are shown.
- Intense Healing Rune heals 50% of an Ultimate Healing Rune. Light Stone Shower, Lightest Magic Missile and Lightest Missile runes are removed.
- Potions show their exhaust on the action bar like spells.
- Ice Wave (exevo frigo hur) deals 5% more damage.
Tasks and items- Daily/weekly tasks that paid too little gold give more now (at least 2,500 / 5,000 / 7,500 gold).
- Loot colours by NPC value: grey, green from 1,000, blue from 5,000, purple from 15,000, yellow from 40,000 gold.
- Outfit and mount bonus "health per regeneration tick" replaced by better ones.
- Double conjure is twice as strong (tier 10: up to 12%). Items that already have it get the new value automatically.
- Resilience is renamed to PvP Mastery (less damage taken from players, half of it as more damage dealt to players).
Skills window- Skills tab: clearer spacing, Regeneration Time is now Fullness with a bar (green, orange, red). Eat food to become full.
- The options menu can hide whole rows (name and bar) or only the progress bars.
- HP / Mana regen and Speed moved to the Attributes tab (Regeneration and Movement), Speed with the total and the bonus speed.
- Attributes are split into bonuses from stat points and from equipment; many tooltips are clearer (resistances, magic damage, loot, healing power with health potions).
- Experience Rate tooltip: the world boost shows "+10% of your rate".
Client and store- Store: Active Boosts with bigger icons, Respawn Fund with a Donate GP button, a movable gift window, history with Date / Description / Amount / Balance (also transfers, market and Tibia Coin items).
- Spell List: search box, wider filter buttons.
- Rarity frames stay visible around big items; the item tooltip shows the tier stars only once.
- Brightness options removed from the settings: lights are always on with the same brightness for everybody.
- Kill and task tracker numbers are centred. Action bar: swapping items no longer copies them. Quest log: hidden and completed quests work. Conjure Sniper Arrow has its own icon.
Map- Barriers in the Vile Grandmaster hunt removed; the waterfalls in the training rooms are gone and the private training dummy no longer walks.
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