Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Server online 0 online World: Beta v1Beta v2 Login Register
OurTibia
Server start 6 Nov · 18:00 CET12days14hours35min48sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
15.10.2026 -
Changelog #43 (15.10.2026)

Clients for Linux and macOS, new world bosses, a new Set Outfit window, better regeneration on items and many fixes from your reports.

New clients

  • Linux client (64-bit) and macOS client (Apple Silicon, macOS 13.3+) - download them on the website (Download).

World bosses

  • New bosses at the start of the week: Bullwark (Monday, Oramond), Lloyd (Tuesday) and Soul of Dragonking Zyrtarch (Wednesday, Zao) with their own loot. Thursday to Sunday: Orshabaal, Morgaroth, Ghazbaran and Ferumbras at their usual places.
  • The rarity of the world boss (Rare up to World Ending) is random from the whole pool every day. Ferumbras hits harder.
  • The login message no longer says "appears at 21:00" after the boss is gone - it names tomorrow's boss.

Items and combat

  • MP regeneration on items scales properly with the tier (6 stars: 2-4, 10 stars: 3-7). Items no longer roll HP regeneration - boots can roll Life leech instead. Items you already have are converted automatically (HP regeneration becomes Life leech).
  • Wands and rods work only for their own vocations again (other vocations could attack with them).
  • Fireball Rune -40%. Explosion Rune: lower minimum, much higher maximum damage.
  • The super rarity infuser no longer has a legendary frame.

Selling

  • Yasir (Thais boat) buys more creature products (draptor scales, panther head, giant crab pincer, shard...), Rashid buys Zaoan, draken, plasma and other equipment that nobody bought.
  • Item tooltips show Yasir as a buyer again ("No NPC buys this item" was wrong).
  • A protected item no longer blocks selling other items of the same kind to NPCs.

Map and quests

  • Nightmare Isle caves and the Ferumbras' Ascension demon halls need The Black Knight Quest + Pits of Inferno + The Inquisition.
  • Cobra Bastion rowboats: every part of the boat (and the hawser) rows you to the other side - no more trips onto the Ankrahmun ship. The ferrymen only explain it.
  • Shadowthorn: elves live in the fortress again instead of firestarters (thornfire wolves stay).
  • The Corym cave east of Venore has an entrance from the surface.
  • A rope pulls monsters up through holes too, not only players.
  • Glitterscale (A Father's Burden) respawns every 15 minutes.

Client

  • Set Outfit: the bonus of the selected outfit or mount is shown in the Configure panel with the "Set as bonus outfit" button; outfits and mounts with bonuses have a star; new filters OWNED and BONUSES.
  • Task Tracker: time left (days / hours / minutes), the Task Board button on top, free daily slots, finished tasks at the bottom, clear Daily and Weekly sections.
  • Spell List: compact window, cleaner search box and buttons.
  • Store: windows can be moved, lifetime donations are shown. Skills: one list. Talents: new look. Autoloot: highlight while dragging.
  • Action bar: swapping items really no longer duplicates them. Damage Calculator: healing bonus tile.

Website

  • Hunting places: correct pictures of werehyaenas and other creatures, quest requirements of the new areas.

News icon
14.10.2026 -
Changelog #42 (14.10.2026)

Quest access for the late islands, the Cults of Tibia boss rooms, a new Damage Calculator, fair damage over time and many fixes.

Quest access

  • Oramond (surface and glooth): The Black Knight Quest - the captains sail there only after it.
  • Quirefang: Pits of Inferno (the vortex on Gray Island).
  • Oramond demon dungeon and Roshamuul: Black Knight + Pits of Inferno + The Inquisition.
  • Issavi, the True Asura vaults and the Cobra Bastion: all of the above + Wrath of the Emperor.
  • The captain, NPC or door tells you which quests you are missing. Everything is listed in the in-game Wiki (Quest Access).
  • Store (beta tests only): All Quest Access (Beta) opens all of these places without the quests.

Cults of Tibia

  • The boss complex under Edron works: The False God, Ravenous Hunger, The Souldespoiler, The Unarmored Voidborn, The Corruptor of Souls, Essence of Malice and The Sandking (lever under Darashia).
  • Each room: lever for 1-5 players, 20 minutes inside, one fight every 20 hours. The entrance portal tells you how long you still have to wait.

Damage over time

  • DoTs no longer stack. Only the strongest DoT of each element works on a target, different elements run at the same time.
  • A weaker DoT of the same element (from you or another player) is not added, but the running one starts again from the first tick.

Damage Calculator

  • New window (button in the top bar): the damage range of every attack spell and rune you can use now, normal and critical, your healing spells and runes (also utura sio), and your weapon hit with and without a critical.

World bosses and daily bosses

  • Verminor, Bazir and Lizard Abomination have real loot now. Item tiers of world bosses are fixed by how rare the item is (Verminor / Lizard Abomination / Bazir / Orshabaal T7-T10, Morgaroth / Ghazbaran T9-T11, Ferumbras T10-T11).
  • Daily bosses: their ultimate attacks deal fixed damage (by the boss difficulty) instead of % of your health; their hit points no longer depend on the group size; paladins join only as damage dealers.

Combat

  • Mana potion bonuses (Intelligence + potion efficiency) are one added value and work on mana potions only. Constitution no longer raises healing.
  • Talent mana leech -20%. Area hits: leech is 100% on the first monster, 80% on the second, 60% on the third... and the regained mana and health are shown.
  • Intense Healing Rune heals 50% of an Ultimate Healing Rune. Light Stone Shower, Lightest Magic Missile and Lightest Missile runes are removed.
  • Potions show their exhaust on the action bar like spells.
  • Ice Wave (exevo frigo hur) deals 5% more damage.

Tasks and items

  • Daily/weekly tasks that paid too little gold give more now (at least 2,500 / 5,000 / 7,500 gold).
  • Loot colours by NPC value: grey, green from 1,000, blue from 5,000, purple from 15,000, yellow from 40,000 gold.
  • Outfit and mount bonus "health per regeneration tick" replaced by better ones.
  • Double conjure is twice as strong (tier 10: up to 12%). Items that already have it get the new value automatically.
  • Resilience is renamed to PvP Mastery (less damage taken from players, half of it as more damage dealt to players).

Skills window

  • Skills tab: clearer spacing, Regeneration Time is now Fullness with a bar (green, orange, red). Eat food to become full.
  • The options menu can hide whole rows (name and bar) or only the progress bars.
  • HP / Mana regen and Speed moved to the Attributes tab (Regeneration and Movement), Speed with the total and the bonus speed.
  • Attributes are split into bonuses from stat points and from equipment; many tooltips are clearer (resistances, magic damage, loot, healing power with health potions).
  • Experience Rate tooltip: the world boost shows "+10% of your rate".

Client and store

  • Store: Active Boosts with bigger icons, Respawn Fund with a Donate GP button, a movable gift window, history with Date / Description / Amount / Balance (also transfers, market and Tibia Coin items).
  • Spell List: search box, wider filter buttons.
  • Rarity frames stay visible around big items; the item tooltip shows the tier stars only once.
  • Brightness options removed from the settings: lights are always on with the same brightness for everybody.
  • Kill and task tracker numbers are centred. Action bar: swapping items no longer copies them. Quest log: hidden and completed quests work. Conjure Sniper Arrow has its own icon.

Map

  • Barriers in the Vile Grandmaster hunt removed; the waterfalls in the training rooms are gone and the private training dummy no longer walks.

News icon
14.10.2026 -
Changelog #41 (14.10.2026)

A big balance update: new healing formulas, stronger runes, item and stat caps, better Double Attack and Adrenaline Rush, and a lot of fixes.

Healing

  • New healing formulas. Knights heal like before with the Ultimate Healing Rune. Exura vita heals 10% more than UH, exura san 20% more and exura sio 40% more.
  • Every vocation heals by its own scale: where a knight heals 1,000 with UH, a paladin heals about 1,400 with exura san, a sorcerer 1,800 and a druid 2,200 with exura sio.
  • Mana potion and Ultimate/Intense Healing Rune can now really be used 0.5 s after each other (the server forced 1 s before).

Spells and runes

  • All attack runes except Sudden Death deal 32% more damage (Great Fireball, Avalanche, Explosion, Heavy Magic Missile, Icicle, Stalagmite, Thunderstorm, Stone Shower, Holy Missile, Soulfire...).
  • Strikes (exori vis, mort, flam, tera, frigo): -10% damage.
  • Fire Wave (exevo flam hur): -50% damage. Ice Wave (exevo frigo hur): -10% damage.
  • Blood Pact (utito mas tempo) has a 30 s cooldown (lasts 15 s).
  • Infernal Rain without monsters in range does not use mana or the cooldown any more.
  • Paralyze Rune no longer blocks your attack spells and runes for 6 s.

PvP

  • Players deal 45% of their damage to other players (was 50%).

Character stats

  • Dexterity: attack speed max 30%, enemy armor ignored max 50%, enemy physical resistance ignored max 15%.
  • Intelligence: enemy elemental resistance ignored max 10%.
  • Luck: 0.06% critical chance per point (max 50%) and new +0.025% critical damage per point (max +20%).

Rarity items

  • Tier 10 maximum values: life/mana leech 1%, attack speed -100 ms, physical/elemental damage 8%, Monster Slayer 5%, damage vs creature type 10%, mana potion efficiency 20%, absorb damage as mana 4%. Items you already have were adjusted automatically.
  • Adrenaline Rush: while it is active your physical and magic dodge are raised by 5x its chance (5% = +25% dodge for 3 s). You see ADRENALINE! above your character and then a haste icon.
  • Guardian: a shield icon above your character while it protects you.
  • Double Attack is a whirlwind now: the extra hit also strikes up to 2 more monsters next to you.
  • Rarity bonuses of 32 items did not work at all (for example sapphire amulet, Ferumbras' hat, umbral weapons, staff and rod of nightmares). Fixed.
  • Stone of Reforge: new rolls keep the +5% per upgrade level of the item.
  • The mana potion efficiency tooltip is correct now.

Weapon proficiency, outfits and talents

  • Weapon proficiency perks are weaker: -40% on the weakest weapons, -10% on the strongest, -20% on average.
  • Enchanted melee weapons (fiery, icy, earth and energy versions) hit physically, so their perks are physical now - before their fire/ice/earth/energy perks did nothing.
  • Outfit and mount bonuses: -20%.
  • Hex (sorcerer): the curse counts your death damage, so Dark Pact, Necromancy Mastery and Vampirism raise it.
  • Rally (knight): +1.5% damage per point for you and your party (it gave resilience before).
  • Venom (druid): 5% chance per point to poison with earth hits, plus elemental resistances.
  • Support spell cost reduction (talents, items) also makes runes and ammunition cheaper to conjure.

Boss bar and world bosses

  • New boss health bar at the top of the game window: portrait, name and hit points of every boss on your screen.
  • The daily world boss is now always one of the big bosses that have no normal spawn on the map (Demodras, The Old Widow and Zulazza are no longer world bosses).

Other

  • The Experience Boost from the store is a real +10% of your experience rate now.
  • Boosted creatures: the hard one gets 0 to +20% experience.
  • After an attack spell other spells wait 0.5 s again (not 1 s).
  • Store: clearer sorting, outfits and mounts list one bonus per line, global boosts as icons with the time left, History opens inside the store.
  • Task Board: the button opens and closes it, the reason is shown on the screen, long names end with "...".
  • Items with a duration (ring of regeneration...) show their time left in backpacks; the item tooltip shows the rarity frame.
  • "Exclude from auto-loot" is offered only for creature products.
  • Wiki: NPCs and bosses in alphabetical order, and map links in the chat show a small map of the place.
  • Skills window: skills and offline training can be hidden, speed is green only while hasted and red only while paralysed.
  • Action bar: spell names are never cut in the middle of a word.
  • Website: the build simulator, crafting page and talents use the new values.