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OurTibia

Game systems

OurTibia keeps the classic Tibia 10.98 world you know and adds a set of modern systems. Below you find how each of them works. Everything is also described in the Wiki inside the game client.

Beta test

The server is in an open beta test. Help us find bugs and balance the game - every report on Discord counts.

  • New characters start without gold.
  • When a character reaches level 20 it receives 3 crystal coins (beta reward, once per character).
  • Rates and rewards can still change before the official start.

Item Rarity

Every piece of equipment dropped by monsters has a 15% chance to be Unidentified. Right-click it to identify: it gets a rarity and random attributes drawn from a pool that depends on the item type and slot. Attribute values scale with the item tier (T1-T15) - stronger monsters and harder quests drop higher tiers.

Common1 attribute · ~80%
Rare2 attributes · ~10.6%
Epic3 attributes · ~7.2%
Legendary4 attributes · ~1.8%
Mythical5 attributes · ~0.4%
World Ending5 attributes, +25% values · 1 in 1000

Attributes include skills, magic level, max HP and mana, critical chance and damage, life and mana leech, elemental damage and resistances, attack speed, double attack, multi shot, dodge, reflect, Monster Slayer, Guardian, damage against creature races and many more. Two-handed weapons roll one extra attribute. Rarity also raises the item base stats (attack, defense, armor).

Quest rewards are tiered too - e.g. The Inquisition gives tier 10 items. The Rarity Infuser turns an ordinary item into an unidentified one (its tier lowered by 1).

Item Forge & upgrade stones

Rare monsters drop magical stone fragments and sometimes ready stones. At a crafting station you craft stones from fragments and gold, or upgrade your items. Stones are used with Use with... on an identified item in your backpack. Minor stones work on tier 1-6, major stones on tier 7+.

Stone of ReforgeMakes the item unidentified again (tier and upgrade kept) - roll a new rarity.
Stone of InsightRerolls the attribute types.
Stone of PowerRerolls the attribute values.
Stone of LockLocks 1-2 attributes [L] so they never change (50% to shatter).
Stone of ReleaseUnlocks all locked attributes.
Astral ProtectorProtects the next upgrade attempt from losing a level.

Items can be upgraded up to +their tier (a T15 item up to +15). Every level adds +5% to the attribute ranges and base stats. On failure there is a 50% chance to lose one level.

Weapon Proficiency

Every weapon has its own perk tree with 7 stars. While you wield it, the experience you earn from monsters is also added to the weapon. Every reached star unlocks one perk of your choice from that column - only the wielded weapon's perks are active.

  • Swords: melee skill, critical chance and damage, attack speed, double attack, bleeding, life leech.
  • Axes: critical damage, bleeding, max HP, HP on kill, double attack.
  • Clubs: paralyze, shielding, Guardian, Resilience, max HP.
  • Bows, crossbows and throwing weapons: distance skill, multi shot, critical, attack speed, Monster Slayer.
  • Wands and rods: magic level, elemental damage, elemental crit chance and damage (rods also healing).

Stronger weapons need more experience (about 300,000 up to 85,000,000 for all 7 stars) and give stronger perks. Right-click a weapon and choose Weapon Proficiency in the client.

Talent Trees

Inspired by the masteries of League of Legends Classic. Every promoted vocation has three own trees: offense, defense and utility.

Elite KnightBerserker · Juggernaut · Warlord
Royal PaladinMarksman · Sentinel · Ranger
Master SorcererDestruction · Arcane Ward · Arcanist
Elder DruidWrath of Nature · Ironbark · Lifebinder
  • At level 20 you can get your promotion - it unlocks the talent trees.
  • You get 1 point at level 20 and 1 more every 10 levels.
  • Each tree has 5 rows; a row unlocks for every 4 points spent in that tree.
  • The final perk (e.g. Bloodlust, Sharpshooter, Cataclysm, Tree of Life) costs 1 point and needs 20 points in the same tree.
  • All three trees can be developed at the same time. A reset costs the price of all five blessings (only in a protection zone or out of combat).

All talents

BerserkerOffense
Sharpened Blade0/4 · Melee skill +1
Bloodthirst0/3 · Life leech +0.15%
4
Brutal Strikes0/4 · Critical chance +0.5%
Rend0/2 · Bleed chance +1.5%
8
Executioner's Edge0/4 · Physical critical damage +1%
Swift Arms0/3 · Attack speed -25 ms
12
Monster Hunter0/3 · Monster Slayer +1%
Savagery0/2 · Physical damage +1.5%
16
Weapon Master0/3 · Melee skill +2, Physical critical damage +1%
Twin Strike0/3 · Double attack +1%
BloodlustFinal perk · needs 20 points

The ultimate berserker: +5% double attack, +3% critical chance, +1% life leech and +2 melee skill.

JuggernautDefense
Toughness0/4 · Max HP +25
Shield Training0/3 · Shielding +1
4
Iron Skin0/4 · Damage reduction +0.5%
Second Wind0/2 · HP / 5 s +1
8
Elemental Ward0/3 · All elemental resistances +1%
Parry0/3 · Physical dodge +0.5%
12
Spiked Armor0/3 · Reflect +1%
Stone Skin0/2 · Physical resistance +1%
16
Colossus0/3 · Max HP +40
Vital Surge0/2 · Max HP +30, HP / 5 s +1
UnbreakableFinal perk · needs 20 points

An unbreakable wall: 4% less damage taken, +250 hit points and +2% physical dodge.

WarlordUtility
Endurance0/3 · Max mana +10
Meditation0/3 · Mana / 5 s +1
4
Swiftness0/4 · Speed +5
Potion Mastery0/2 · Potion power +2.5%
8
Battle Trance0/4 · HP on kill +5
Concussion0/2 · Paralyze chance +1%
12
Adrenaline0/3 · Adrenaline Rush +1%
Efficiency0/3 · Support spell cost -1%
16
Veteran0/3 · Experience +0.5%
Resilience0/3 · Resilience (PvP) +1%
War CryFinal perk · needs 20 points

Lead the charge: +30 speed, +40 hit points per kill, +1% mana leech and 3% cheaper attack spells.

Character stats

Every level gives you 10 stat points to spend in the Skills window:

StrengthPhysical damage.
DexterityAttack speed, armor and physical resistance penetration.
IntelligenceMagic damage and mana potion power.
ConstitutionMax HP and HP regeneration.
WillpowerMax mana and mana regeneration.
LuckCritical chance and loot chance.

Kill Tracker

Every monster type has 8 stars, reached at 100, 200, 400, 1,000, 2,000, 4,000, 8,000 and 20,000 kills. Each star gives +1% damage and +2% loot against that monster permanently, plus one reward: coins, stone fragments or upgrade stones.

Task Board

Daily and weekly hunting tasks chosen from the monsters of the world. Completing them gives experience and task points for the Task Shop - stat points, soulbound items and access to boss arenas. Soulbound items cannot be traded or sold and return to your depot inbox when you die.

Rare Monsters

Any monster can spawn as a rare version - on average 1 in 90. Rare monsters get an element with own attacks, more HP and damage, more experience and loot, higher item tiers, stone fragments and sometimes upgrade stones.

Rare1 in 125 · +20% power · +40% exp & loot
Epic1 in 500 · +40% power · +80% exp & loot
Legendary1 in 1,430 · +60% power · +120%
Mythic1 in 3,300 · +100% power · +160%
World Ending1 in 10,000 · +150% power · +300%

Boosted Creatures

Every day at 09:00 three creatures are boosted: one easy, one medium and one hard. They give bonus experience (up to +40%) and an extra loot roll (up to +40%). Smart boost: a creature with a big experience bonus gets a little tougher, one with a small bonus drops more.

Private Training

Step into the training portal in the Thais temple to get your own private training island with a training dummy. Skills and magic level advance at 50% of the normal speed. Nobody can disturb you; leave through the portal at any time.

Autoloot

  • Item lists with 4 presets (8 items each, 12 with the store upgrade).
  • Gold, valuables and creature products are looted by own options.
  • Auto conversion of coins and separate containers for gold, items and valuables.

Outfits & Mounts with bonuses

Every outfit and every mount gives a unique bonus - only the worn outfit and the ridden mount count. Outfit bonuses grow with addons (50% / 75% / 100%). Harder quests and rarer mounts give stronger bonuses.

In-game Wiki

Press the Wiki button in the client: items and loot with filters, bestiary, bosstiary, map & spawns and knowledge pages about every system - including the talent trees of all vocations.

Reworked spells

New and reworked spells, for example Infernal Rain (exevo mas flam hur), Blood Pact (utito mas tempo), Chain Spear (exori con tera), Far Challenge (exeta res hur), Ice Shaker (exori mas frigo) and Poison Storm (exevo gran mas pox). Paladins can buy every kind of ammunition - stronger ammo needs a higher distance skill.