The first big batch of changes from the open beta. Thanks for all your reports! Combat and spells- exori con / exori con tera - damage is now calculated like knight spells: distance skill x (weapon attack + ammo attack), using the arrow's element.
- exori san / exevo mas san - stronger scaling with magic level and level, plus half scaling from weapon and ammo. Intelligence counts double (200%).
- exori vis / flam / frigo / mort and exori mas frigo - +50% damage.
- exevo gran mas pox -10% damage, exevo gran mas frigo -15% damage.
- Healing: Ultimate Healing Rune +150, Intense Healing Rune +70, exura vita +120 on top of the existing formula.
- Potions, healing runes and healing spells share a 1 s cooldown and no longer block weapon attacks. Attack spells share a 2 s cooldown.
- Fixed Blood Pact (utito mas tempo) - it did not give its damage bonus.
Regeneration- The Skills window shows regeneration per 5 seconds, and it works exactly as shown.
- The value is fixed (food and rings do not change it); Constitution and Willpower raise it by whole points, e.g. from 3 to 4.
Loot from rare+ monsters- Less variance in fragment amounts, stones (minor/major stone) drop more often, rarity infusers and astral protectors slightly less often.
- Several bonus items can drop at once.
Items and shops- Dismantling hammer in every equipment shop: 5 uses, 5000 gp. The Store hammer has 50 uses.
- Ammunition now shows its required distance fighting - in the item description, in the wiki and in NPC trade.
- Shaders were removed from the Weekly Task Shop.
Equipment- Swapping items works instantly without unequipping the old one first - from your backpack, depot, bag or the floor.
- Any item can be placed in either hand and in the ammo slot (one weapon, one shield; a two-handed weapon needs the other hand free; a quiver can stay).
Training- New Trainer option: Retarget dummy - automatically attacks a Training Dummy in range.
- The Trainer conjures ammo (e.g. exevo con) without blank runes and burns mana with any spell.
- New names: Training Dummy and Private Training Dummy. You can enter the training room from a protection zone - only a PZ lock blocks it.
Death and skulls- After death your character disappears from the screen (no outfit or mount), you don't respawn mounted, and HP and mana are restored.
- Red skull: 4 unjustified kills in 24 h (9 in 7 days, 15 in 30 days), lasts 3 days. 5 kills in 24 h (12 / 20) = 3-day ban. There is no black skull.
Client- Smoother gameplay: turning without delay, walking no longer extends potion and rune cooldowns, stat points are added without lag.
- Chat: you can type at any time (unless you turn chat off), and shortcuts like Ctrl+L also work while typing.
- Cleaner look, buttons in 2 rows, status icons next to your character off by default.
- Automatic updates on startup, the wiki loads instantly, Ourtibia_gl and Ourtibia_dx shortcuts, new icon.
World and security- The Thais sewers now have rats instead of rotworms.
- Fixed exevo pan, closing the depot and light flickering.
- Fixed exploitable bugs (HP bonuses from weapons, character-bound items, !changename, Store items and more).
Beta- Every account gets 5,000 Store points to start with, so you can test the new items.
The client will update itself the next time you launch it. Please report bugs on Discord. |