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OurTibia
Server start 6 Nov · 18:00 CET13days04hours31min28sec

A familiar world.
A new adventure.

News

  • 17.10.2026Beta v2 started with the real Global rates
    Beta v2 started on 17.10.2026 with the real Global rates - experience x2 → x1 → x0.5, skills and magic x1.5, loot x1, start on Rookgaard. Open until 1 November, Global launch 6 November, 18:00 CET.
  • 18.10.2026Global launch: 6 November, 18:00 CET
    The main server starts on 6 November 2026 at 18:00 CET (17:00 UTC). The beta test runs until 1 November; after the beta, account registration opens for everyone.
  • 01.10.2026Three new boosted creatures every day at 09:00 - check the...
    Three new boosted creatures every day at 09:00 - check the sidebar!

My account

Beta v2 started today - now with the real Global rates
It's live · Open beta

Beta v2 started today

17.10.2026 · open until 1 November

Now with the real Global rates - get a real taste of what is waiting for you on the Global server after the launch.

x2 → x1 → x0.5Experience stages · x0.5 at level 300
x1.5Skills
x1.5Magic
x1Loot

New characters start on Rookgaard without a vocation - choose your vocation and town at The Oracle from level 8. One account for both worlds: choose Beta v2 when you create the character.

Global launch 6 November · 18:00 CET

Beta test runs until 1 November 2026! Rewards: top 3 levels - store points + a $200 USD prize pool ($100 / $60 / $40), top 10 testers - level × store points, so it is worth taking part. After the beta, account registration opens for everyone and the official start is on 6 November.
Every character starts without gold. When you reach level 20 you receive 3 crystal coins as a beta reward. Report bugs on our Discord - thank you for helping!

Roadmap

  1. September 2026Classic world

    Real map, quests, NPCs, house system and the OurTibia client with in-game wiki.

  2. October 2026Open beta test

    Balance, bug hunting and your feedback. 3 crystal coins at level 20 and 5,000 store points for every tester.

News icon
2.10.2026 -
Changelog #3 (02.10.2026)

The third batch of beta fixes.

Item rarity

  • Rarity frames (common+) and the unidentified item effect appear instantly together with the item - no more loading when you open a backpack or move items.
  • Items lying on the ground have a frame in their rarity colour.
  • Unidentified items can be identified on the ground (Use or "Identify item" in the menu).
  • Every item with a rarity now has its own permanent unique number (assigned automatically, also to old items on login).

Chat

  • A private message from a player opens a separate tab with their name, which flashes red until you read it.

Interface

  • The spell fields in the Trainer window can be edited again (click a field, type the spell; clicking the map returns to chat).
  • The NPC trade window shows the required distance fighting for ammunition (e.g. piercing bolt [Dist 72]), also in the hover tooltip.
  • The message about too low distance fighting for ammunition is shown in the middle of the screen.
  • Polish characters in "Latest News" in the client now display correctly.

Website

  • Character pages and highscores show a single Melee Fighting skill instead of club / sword / axe.

News icon
2.10.2026 -
Changelog #2 (02.10.2026)

The second batch of beta fixes.

Smoother movement

  • Changing direction while walking takes effect right after the current step (no extra delay).
  • Smart walking (two arrows = diagonal) is off by default.
  • The client takes keyboard focus right after launch - no need to click the window.
  • The chat no longer forcibly grabs the cursor; typing still starts as soon as you press a letter.

Graphics

  • Removed darkness flickering when walking diagonally underground and a flickering square on screen - full lighting by default. You can turn darkness on with the Ambient light slider in the options.

Balance

  • exori mas frigo - the +50% damage was reverted.
  • Rotworm deals 50% less damage.

World

  • Thais sewers: rats instead of rotworms (for real this time - the previous change went into an unused file).
  • New message of the day on login.

News icon
2.10.2026 -
Changelog #1 (02.10.2026)

The first big batch of changes from the open beta. Thanks for all your reports!

Combat and spells

  • exori con / exori con tera - damage is now calculated like knight spells: distance skill x (weapon attack + ammo attack), using the arrow's element.
  • exori san / exevo mas san - stronger scaling with magic level and level, plus half scaling from weapon and ammo. Intelligence counts double (200%).
  • exori vis / flam / frigo / mort and exori mas frigo - +50% damage.
  • exevo gran mas pox -10% damage, exevo gran mas frigo -15% damage.
  • Healing: Ultimate Healing Rune +150, Intense Healing Rune +70, exura vita +120 on top of the existing formula.
  • Potions, healing runes and healing spells share a 1 s cooldown and no longer block weapon attacks. Attack spells share a 2 s cooldown.
  • Fixed Blood Pact (utito mas tempo) - it did not give its damage bonus.

Regeneration

  • The Skills window shows regeneration per 5 seconds, and it works exactly as shown.
  • The value is fixed (food and rings do not change it); Constitution and Willpower raise it by whole points, e.g. from 3 to 4.

Loot from rare+ monsters

  • Less variance in fragment amounts, stones (minor/major stone) drop more often, rarity infusers and astral protectors slightly less often.
  • Several bonus items can drop at once.

Items and shops

  • Dismantling hammer in every equipment shop: 5 uses, 5000 gp. The Store hammer has 50 uses.
  • Ammunition now shows its required distance fighting - in the item description, in the wiki and in NPC trade.
  • Shaders were removed from the Weekly Task Shop.

Equipment

  • Swapping items works instantly without unequipping the old one first - from your backpack, depot, bag or the floor.
  • Any item can be placed in either hand and in the ammo slot (one weapon, one shield; a two-handed weapon needs the other hand free; a quiver can stay).

Training

  • New Trainer option: Retarget dummy - automatically attacks a Training Dummy in range.
  • The Trainer conjures ammo (e.g. exevo con) without blank runes and burns mana with any spell.
  • New names: Training Dummy and Private Training Dummy. You can enter the training room from a protection zone - only a PZ lock blocks it.

Death and skulls

  • After death your character disappears from the screen (no outfit or mount), you don't respawn mounted, and HP and mana are restored.
  • Red skull: 4 unjustified kills in 24 h (9 in 7 days, 15 in 30 days), lasts 3 days. 5 kills in 24 h (12 / 20) = 3-day ban. There is no black skull.

Client

  • Smoother gameplay: turning without delay, walking no longer extends potion and rune cooldowns, stat points are added without lag.
  • Chat: you can type at any time (unless you turn chat off), and shortcuts like Ctrl+L also work while typing.
  • Cleaner look, buttons in 2 rows, status icons next to your character off by default.
  • Automatic updates on startup, the wiki loads instantly, Ourtibia_gl and Ourtibia_dx shortcuts, new icon.

World and security

  • The Thais sewers now have rats instead of rotworms.
  • Fixed exevo pan, closing the depot and light flickering.
  • Fixed exploitable bugs (HP bonuses from weapons, character-bound items, !changename, Store items and more).

Beta

  • Every account gets 5,000 Store points to start with, so you can test the new items.

The client will update itself the next time you launch it. Please report bugs on Discord.