The eighteenth batch of changes. - Group Finder and daily bosses: new Group Finder button (replacing Game Panels, shortcut Ctrl+F). Pick a boss and a role (Tank, DPS or Healer; knights can only tank, other vocations only DPS or heal), and the group forms automatically: 1 tank, 1 healer and 2 DPS.
- Six bosses with their own arenas and mechanics: Grimbold Ironwarden (lvl 25), Hydrakis the Venomcoil (lvl 50), Sir Malthor the Oathbreaker (lvl 75), Zathrak, Chosen of the Coil (lvl 100), Azhereth the Rift Warden (lvl 150) and Vexmortis the Hellbound (lvl 200). Every so often each one marks the whole arena red. You must then stand on an unmarked green tile, otherwise a heavy hit takes most of your health.
- A full group gets a ready check. With 2-3 people everyone must agree to start without a full group, and solo players must confirm a warning. Boss strength scales with the number of players.
- You have 15 minutes for the fight. The arena holds one group at a time. Each boss can be defeated once per day (reset at 10:00), and a failed attempt can be retried.
- Only living players in the arena get rewards, each rolled separately: items from the boss's set (unidentified, 4-9 stars), lots of fragments, minor stones (major from the lvl 75 boss up), Rarity Infuser and Astral Protector. Everything goes to the reward chest in the Thais temple.
- After being transformed by a monster (frog, worm etc.) your character gets back on its mount automatically.
- The training DPS meter is now in the bottom-right corner so boosts don't cover it. The panels window now opens with Ctrl+Shift+P.
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